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Co-creation. It’s a word you hear increasingly in the same context as focus groups, workshops or other qual methodologies as if it is simply an interchangeable term for any of those things. Here at Face, five years ago we started out as a co-creation agency, pioneering the approach of bringing consumers, clients and agencies together to solve problems for brands and categories. However, over those 5 years we have come to realise a fundamental truth about co-creation – that it is not a methodology, but an overarching philosophy that should guide everything you do as a company in order to generate compelling, game-changing insight, innovation and strategy.

For us, a co-creative approach permeates everything we do from project design, from recruitment to debrief, across every type of brief from qual insight to campaign tracking – it’s built into the heart of every methodology and tool we employ on a project. So I’m going to give you a little insight into our top tips for successfully co-creating, gleaned from our five years of experience.

A Co-creation workshop

Principle 1:  Listen

Co-creation shouldn’t just be about creating, it should also be about listening – after all it is from great insight, foresight and inspiration that the best ideas will arise. We always begin every co-creation project by undertaking a stage of listening, whether that be:

  • listening to the conversations going on around categories, brands or topics through social media monitoring
  • deep-diving into the hubs and influencers of those conversations via netnography
  • or listening to the behavioural “conversations” that happen between the consumer and the context via ethnography.

Principle 2: Mix individual and group thinking

We believe that neither of these things are enough on their own and that each has its role both in the generation of ideas and the refinement and honing of them.

Crowdsourcing, whether done openly on the web or closed with a specific fan base, through the process of individual (yet open and iterative) thinking yields a huge wealth of individual data that allows the researcher to spot trends and clusters that can provide both platforms for ideation or positioning and hypotheses about interesting directions.

However, in our experience, the most value from crowdsourcing comes when this is supplemented with more targeted exploration and explosion of the opportunities with a smaller number of invested participants. We often use our online communities such as HeadBox and Mindbubble to ratify and validate the opportunity areas identified from crowdsourcing, and make sure that the group that will ultimately develop concepts from those opportunities are working on the most interesting, fertile and well-developed of those areas.

Individual and group thinking of course also has to come into play within your actual “co-creation” – whether that be a face-to-face workshop or online. It’s really important to ensure that your task design includes a mix of both individual thinking tasks and more group-based collaboration in order to create the right balance of fertility and validity, as well as to allow for differences in the ways people think, create and process information.

People at a Co-creation workshop

Principle 3: Build effective teams

Managers know that there is a whole science behind building an effective team, and there is no shortage of academic models and theories to aid this. Building teams in co-creation is no different. While obviously conducting a full Belbin or Myers Briggs analysis before each co-creation is unrealistic, it is possible to use principles from both when building teams for co-creation. We build in Myers Briggs and Belbin-style questions into our recruitment process, and qualitatively evaluate consumers further through our interactions with them both in our communities, and in the co-creation “auditions” we hold that put our potential participants through their paces before they earn their place at the co-creation. Oh, and of course we’re also always qualitatively analysing our clients and their stakeholders for the same reasons.

Principle 4: Play

Creativity strikes when analysis stops and so co-creation should always be fun (so should any qual research, but that’s another blog post entirely). This permeates everything from where you do it (somewhere disruptive and creative of course), to how you set up and brief in the whole day.

At Face we use gamification principles such as badging, earning status levels, and unlocking rewards for completion of specific tasks to make the process feel less like work and more like play, to aid team bonding, and to establish a sense of competition that ultimately increases investment and therefore quality of output.

However, we also have a philosophy around the ratio of true “work” activities (those that are geared to meeting the objectives of the co-creation) and those that are more “play” activities geared towards breaking down inhibitions, improving communication, encouraging people to think in different ways, and re-energising. We think the best ratio is 60:40 – ice breakers, energisers, physical games are all an incredibly important part of running a successful co-creation.

Young people at a workshop

Principle 5: Keep the pace

Pressure helps spontaneous thinking, while craft requires time, so successful co-creation involves flexing the pace both to keep interest and to get better output – whether co-creating online or face-to-face. We have found that the most successful co-creations set more aggressive deadlines for tasks that are more generative, require non judgmental thinking, or in fact require choices to be made within a group (even if you then allow more time to explore that choice later on), while those tasks that require refinement, articulation, or building up of ideas require both more time and a more relaxed introduction/facilitation style. This sounds obvious, but it’s really about pushing those boundaries a bit in terms of how long you think each exercise needs, depending on what the task in hand is.

Principle 6: Get creative

Our final principle governs the sorts of activities we do in co-creation to yield great results. Co-creation for us isn’t simply an extension of the traditional stimulus/response model of traditional research, except with clients in the room asking the questions. For us building a co-creation is itself an exercise in creation. We use various techniques from theatre and the arts to create an immersive and engaging creative experience that yields insight and ideas almost indirectly – role plays, story telling, consequences, real time illustration, and physical modelling are all techniques that can deliver incredible insight and stimulate ideas beyond the direct objective for which you are using them.

Co-creation is here to stay, and we look forward to continuing to find new and inspiring ways to deliver best in class results for our clients!

Blog, Conferences, Face, MRS

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Face at MRS Brand Conference

  • Date June 29 2011
  • Posted by Esther
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Our very own Saul Parker and Esther Garland went along to the MRS Brand Research Conference in Central London a couple of weeks ago to talk about co-creating a global brand positioning.

We presented our learnings from co-creating the new global positioning for Mortein last year, and aimed to dispel some of the tired old myths of co-creation by demonstrating how we had used our process to circumvent the traditional barriers cited about working creatively with consumers.

You can view our presentation above but here are some of our main points:

True creative, disruptive thinking that works on a brand (rather than product level) can just as easily be done by consumers as “experts” – it’s about giving them the right tools and frameworks.

By keeping workshop design and tasks abstract and non linear, by never explicitly exposing the destination, you can free consumers up to let go and be truly creative. And by building in divergence and inspiring disruption in design you can increase the richness of output and collateral with which to build your brand.

By mimicking the creative tools and techniques taught to professionals, and removing the focus from problem solving to game playing and story telling you can keep outputs full of meaning and texture rather than rational logic.

But finally, when it comes to brand building, story telling and myth-making really lie at the heart of this. And as such rather than try and ignore cultural norms, key to building a truly resonant brand story is capitalising on that folk narrative and symbolism and re-mixing it in a newly relevant way.

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Mortein Co-Create in Developing Markets

  • Date June 11 2010
  • Posted by Esther
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Well I’ve been a bit quiet of late on the blogging front. But its been for all the right reasons! Reckitt Benckiser have been keeping the Face team more than busy!

We’ve had the opportunity to work on a really interesting and high profile strategic project in the last couple of months. With the backing of the Mortein team, we’ve been off to India and Australia to work on a ground breaking global brand re-positioning project, for which we pioneered a co-creative approach, delivering a new brand footprint and equity creative brief.

While most traditional agencies and clients would employ a safe, traditional focus group methodology we stayed true to what makes us different. Employing a collaborative methodology with intimate, direct and equal interaction between clients, agencies and local consumers. In each market we worked through a series of on and off line co-creation exercises designed to explode and explore 2 potential positionings developed to help Mortein differentiate itself from an increasingly homogenous crowd.

Following some skilled analysis, the result is a final brand positioning that is completely consumer centered, and a creative brief that is significantly tighter and more informed than ever before. Less testing required, less risk and uncertainty, and a fuller, earlier understanding of the parameters and possibilities inherent in it.

Aside from the fantastic nature of the brief, a large part of what made this project so special and so groundbreaking for the Mortein team is the fact that it was conducted, in part in an emerging market.

While Co-creation is increasingly becoming one of those marketing buzzwords it takes years of experience to do it well. Face has developed its Helix Co-creation process over the past 5 years across global markets and we have tailored an approach specifically for the BRIC markets.

We have found that co-creation if anything is even more applicable to the emerging markets than developed ones. It is here that global marketeers are less in touch with their consumers, where it is harder to conduct meaningful research, but really where the most costly mistakes can occur if you get it wrong. Co-creating with consumers allows marketers like the Mortein team to quickly immerse themselves deeply in specific cultural nuances, aspirations and needs of these new consumers.

Blog, Co-Creation, Innovation, Insights

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New Things Are Afoot At Face!

  • Date May 26 2010
  • Posted by Esther
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Screen shot 2010-05-26 at 13.54.05
Well I’ve been a bit quiet of late on the blogging front. But its been for all the right reasons!

We’ve been really busy  in the last month or so doing lots of new things, having lots of new experiences and extending our methodology to increasingly diverse briefs and markets.

In last month we’ve done two really exciting projects that I feel are worth sharing and demonstrate our fervent belief in our methodology.

First we’ve been off to India and Australia to work on a ground breaking global brand re-positioning project, for which we pioneered a co-creative approach, delivering a new brand footprint and equity creative brief.

While most traditional agencies and clients would employ a safe, traditional focus group methodology or appoint a big, corporate consultancy, we stayed true to what makes Face Face – intimate, direct and equal interaction between clients and consumers, running workshops in Delhi and Sydney.

We spent 2 days in each market working through a series of co-creative exercises designed to explode and explore 2 potential positionings and allow the consumers to really show us what they want to see and how they want to interact and relate with the brand concerned.

The result is a final brand positioning that is completely consumer centred, exploded, explored and refined, already validated and ratified, and a creative brief that is significantly tighter and more informed than ever before. Less testing required, less risk and uncertainty, and a fuller, earlier understanding of the parameters and possibilities inherent in it.

Screen shot 2010-05-26 at 14.04.52

Secondly, on a similar brief for another client, we have further adapted our methodology to create a more mobile option for co-creation, extending it out of the tried and tested workshop environment and into a more modular, in home environment.

By developing and tailoring our co-creative exercises to work in a more traditional focus group sample structure and setting we can better accommodate problems where regional difference and range is a core consideration for answering the strategic problem at hand. It is also a great option for audiences or subjects where working in a  large group may be inappropriate or uncomfortable.

Co-creation is increasingly becoming one of those marketing buzzwords that any old agency is bolting on to their “offering” and saying they can offer, but it takes the years of experience Face has working directly with clients and consumers to be able to truly stretch the methodology and exploit the incredible potential in it.

Here’s to another year of projects that allow us to push the boundaries…. it’s so much more interesting that way!

You may remember a while ago I blogged about a new initiative we have set up at Face, “Winter Wanders”; designed to spark creativity and imagination by getting the team out of the office and doing interesting extra curricular stuff. Our first Winter Wander was a couple of weeks ago now and was, I think, a roaring success.  So I thought I’d share a review of our inaugural outing.

On a chilly Friday afternoon, the hardworking people of Face downed tools and wrapped up to take a trip to the Museum of Everything in Primrose Hill.

The Museum of Everything is a temporary exhibition of, well, pretty much everything you could want in an Art exhibition (I’m going to stick with exhibition, Museum sounds so old and dusty). With works spanning everything from finger painting to collage to knitting, curated by everyone from Grayson Perry to relative unknowns (well to me at least) and all set in a slightly ramshackle house cum warehouse, it really captured all that is great about the art scene here in London.

We spent a lovely hour wandering through the tiny corridors, peering through doorways, and gazing up into the roof to see all it had to offer.  So what did we think was particularly interesting?

After doing a canvas of opinion it’s emerged that Face’s favourite pieces were as follows:

Henry Dargers Disney-esque coda of childhood scenes, built up from individual drawings on flimsy A4 office paper and completed in coloured pencils to convey a greater sense of innocence and simplicity. So far, so wholesome but it was only when you looked closer that you spotted the darker details woven into the idyllic scenes  (the cute little, pigtailed girls had extra equipment, if you know what I mean). Nice.

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Darger

Alexandre P. Lobanov’s marvelously intricate and lurid paintings of guns & key political figures like Saddam Hussein was also much admired.  Apparently he was a deaf mute. Not that that should affect his ability with a paintbrush of course, but we thought it was an interesting fact!

lbanov

Lobanov

And Guo Fengyi’s 12 foot high symmetrical monsters which reminded me a little bit of the double headed monsters that guarded the path to the castle in Labyrinth.  Friendly and ominous in equal measures which is no mean feat

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Fengyi

But those were just three bits from an exhibition where really there was just too much to choose from and we could have easily spent 3 hours instead of the hour we had. In fact it was so good that I believe both myself, Fran and Matt all went back over the weekend to take another look.

Sadly the Museum of Everything’s first exhibition is over now and they are taking their wares abroad to tour. However, I have a feeling they’ll be back… we definitely hope so!