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Archive for the ‘Research Communities’ Category

1. Hubs

The value of data is only fully leveraged when multiple data sets are connected. Connecting the data allows us to understand the context of the dataset and turn figures into stories and insights. MROCs will evolve to become Hubs for consumer understanding by enabling clients to overlay other data streams, such as sales

2. Co-creation

The more experience clients have with MROC, the more they will understand that the power of these communities goes beyond gamification of online research tasks. By segmenting consumers by their ability and skill to co-create we will see more consumers being invited to work closely with brands to crack strategic brand challenges.

3. Real-time

MROCs will increasingly be connecting to the social media profiles of their members, thereby giving clients access to selected areas of their real-time social data. Such data might include their status updates, their musical preferences, their Likes, the people they follow on Twitter. This will mean as researchers we will use MROC to ask fewer questions and concentrate more on actual behaviours.

4. Mobile

As smart phone penetration increases, MROC members will be able to use apps to post pictures, videos, soundbytes, status updates, respond to polls, engage in discussions and generally participate in tasks on the go. This mobile interface will enable a richer contribution from members and a deeper and more seamless connection between what they do in their daily life and what they do in MROC.

5. Smarter

Automated analytics tools will enable researchers to gain faster and deeper understanding of MROC data. This will include natural language processing software to run semantic analysis of the contents and cluster consumer feedback by topics. Machine learning will also start to be overlaid to enable more effective categorization of textual, visual and audio content. Real-time interactive visualizations via dashboard will also be adopted to spot patterns quickly and guide in-depth analysis of content.

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Performing Identity in Social Media

  • Date September 22 2011
  • Posted by Jess
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As we develop our online community research platform here at Face, we’ve been asking a deceptively simple-looking question. Should people have usernames, or real names, or some mixture of both?

It sounds trivial, but in fact design decisions such as this can have substantial impacts on how people contribute to online communities. Should participants use real names, as clients choose this kind of research to get in touch with “real consumers”? Or – as danah boyd and Skud (note names!) have argued – can real name policies be oppressive, as in the case of Google Plus? Might pseudonyms (a) help people talk more openly about difficult topics, and (b) be a more authentic representation of social media use in the wild, outside market research?

The bigger question here is one of identity.

Social media and social networks foreground this issue by the way that identities literally have to be written and created whenever we join a new group or network. Companies such as Facebook invite us to describe our identities within pre-defined categories – age, gender, location, favourite bands, favourite brands. Others such as Twitter, offer a 140-character blank box. Our updates and public messages then continue this process of producing an image of a certain kind of person – we tweet much more about things that make us look good than anything naff or mundane.

In an excellent blog post about this “identity work”, Jenny Davis (a PhD researcher in sociology at Texas A&M / @Jup83) concludes:

1) the social construction of identity is a laborious process;
2) the labor of identity construction must remain unseen; and
3) the architecture of social media asks us to present ourselves in explicit ways.
A tension is therefore created between the prevalence of interaction media which facilitate explicit self construction, and the appearance of a self, constructed through such media, that must appear to have organically emerged.

Jenny Davis, ‘Identity Work and the Authentic Cyborg Self’

A very interesting argument – but one potentially resting on two implications that need to be questioned:

1. How hidden is identity construction?
2. Are identity construction and authenticity really diametrically opposed?

Two distinctive features of digital life in 2011 are Lady Gaga, and self-branding blogs. Both seek to project a certain image in order to produce a particular reaction from people – fame and career success respectively. This method – “fake it to make it”, if you will – is backed up by the sociological concept of performativity.

Social theorist Judith Butler argues that our speech and actions (performance) produce what people understand as our identities and social norms:

“Butler [explores] the ways that linguistic constructions create our reality in general through the speech acts we participate in every day. By endlessly citing the conventions and ideologies of the social world around us, we enact that reality; in the performative act of speaking, we “incorporate” that reality by enacting it with our bodies, but that “reality” nonetheless remains a social construction. […]
In the act of performing the conventions of reality, by embodying those fictions in our actions, we make those artificial conventions appear to be natural and necessary. By enacting conventions, we do make them “real” to some extent (after all, our ideologies have “real” consequences for people) but that does not make them any less artificial.”

Dino Felluga, “Modules on Butler: On Performativity” in Introductory Guide to Critical Theory.

Butler makes the post-structuralist argument that the distinction between “real” and “constructed” identities is a misnomer – the ‘real us’ is something we perform and construct. Bringing this back to social media research, the question is how far might our research participants agree that the same is true for their online identities?

We can start by asking people what choices they have made in (a) setting up their social media profiles, and (b) in deciding what content to share on a daily basis. What may be most revealing is asking people what they choose not to mention – e.g. only mentioning your activity or location if it’s interesting and a bit braggable; not sharing links to the Daily Mail horoscopes (which you’ve actually been reading for the last 10 minutes) but rather a breaking piece of news about some new Silicon Valley start-up.

Every professional on Twitter, in particular, is making daily choices about the balance of personal and industry-relevant content they want to present. This is seen as normal and good practice, counter to the idea that the work of identity construction is supposed to remain hidden. This “conscious performativity” is most visible in the case of Lady Gaga – and legions of fame-hungry contestants on reality TV shows – who take calculated self-construction to an extreme, presenting conceptualised, mediatised packages where artifice becomes very much the point.

If people acknowledge the effort they put into presenting their online identities, what does this mean for authenticity? Empirically we can see that authenticity is still valued in people’s online identities – “self-branding” is fairly widely mocked (at least in the UK) for encouraging fake and pushy personas online. But how can identity be authentic and yet also constructed and performed? Why does Lady Gaga insist that she was “born this way”?

The issue is what we mean by “being authentic”. Being “made” is acceptable – what is at stake is the sincerity of our identities. Erving Goffman’s classic text on performed identities, The Construction Of Self in Everyday Life (1959), makes this point clearly:

“When an individual plays a part he implicitly requests his observers to take seriously the impression that is fostered before them. They are asked to believe that the character they see actually possesses the attributes he appears to possess, that the task he performs will have the consequences that are implicitly claimed for it, and that, in general, matters are what they appear to be.”
(Goffman 1959)

An insincere or cynical performance violates the trust required for social interaction, hence its taboo nature.

Finally, it is important to note that we can be authentic in different ways in different contexts. For example, James is an honest man and also kind. At the funeral of his wicked uncle, he will not be honest about his thoughts about the deceased, in order to be kind to the feelings of the rest of his family. As Erving Goffman highlights, the performance is specific to the stage where it occurs – our identities are not socially universal.

To sum up, this results in a conception of identity departing from Davis’s:
1) the social construction of identity is a laborious process;
2) we are aware that this labour of construction occurs, and do not demand self-making to be invisible
3) nonetheless authenticity is still required, specifically in the sense of sincerity
4) authenticity depends on context

So what are the implications for online research communities? A few suggestions:

1. Participants need a space where they can determine the social context for their community and construct the appropriate identities. Researchers do this with initial getting-to-know-you tasks, asking people to introduce themselves to the community, but research communities don’t tend to offer much more than this – which potentially results in ‘thinner’, less fleshed-out identities and interactions between the group. Allowing people spaces to share “irrelevant” content, e.g. in status updates, general chat or personal blogs, provides the necessary space for people to build ‘thicker’, deeper identities – and also provides more interpersonal information to help participants come together as a community.

2. Should your community use an external ID provider, e.g. Facebook? No, as this will bringswith it a pre-determined social context that may not be appropriate for the community you’re trying to build. (e.g. LinkedIn IDs won’t get people in the right frame of mind for a community about parenting.)

3. In an ongoing community, let people choose and change their userIDs, display names and avatars between projects, as a way of helping them foreground the relevant social identity (e.g. as student, or mum, or twentysomething, or Italian) for the project at hand.

4. Clients may want to see “real names”, but this may not necessarily be the most appropriate and relevant identity to foreground – some social groups (e.g. video gamers, sports teams) are strongly nickname-based.

Last week I headed over to Brussels to present at the Esomar Insights 2011 conference. Beth from Coca-Cola joined me on stage as we took the audience through the ongoing community work we have been doing. The emphasis of the conference was on Shopper insight, so the focus of the presentation, which you can find below, is on how online communities can help you get closer to people’s in store behaviour.

Enjoy!

I’ve presented this at WARC‘s “Online Research Now and Next” conference just yesterday…  let me know what you think!

A few years ago, I used to do a bit of comedy: I remember we put on a couple of classic French plays based on comedia del arte and one year we even created and presented a whole show based on improvisation (I swear it worked and was a great success!)

The rules of improv and comedia are similar: participants have a frame or a canvas and a few elements, but the canvas is blank and participants have to write the story.

This technique is now largely used in participative design to get the most out of the participants’ creativity.

Now I’m wondering how we can get to the next level of user empowerment.

For instance, could users or participants be involved in an interactive storyline, either in the way a social website is built or maybe, in a more specific context, in the way a research community project is held?

Why do it?

When I was at uni, we had this class called “Complexity”. Apart from lots of boring hours of lectures, we had a very practical exercise in which we analysed a complex situation and interviewed its participants. Within my group, we chose to check out the complex world of playing chess. There are methods and techniques but also a whole bunch of parameters that cannot be foreseen or analysed and mathematically resolved: for example the kind of psychological tricks you find in both chess and poker.

The world is complex: you do not know the answer to the problems we are facing. A bunch of really cool people, the self-proclaimed Bucket Brigade, give a great explanation of this fact and suggest a casual loop model to tackle the complex issues.

As you can see this method involves variables (could be our participants, their background, the stimulus, and the context e.g online community) and cause-consequences (between all the variables mentioned).

Adding a bit of complexity to the story

Back in the 80s and 90s, geeky kids were already enjoying the earliest examples of interactive storytelling with the glorious “Choose Your Own Adventure” series of books.

To cut a long story short, you start reading the book like any other but at the end of each chapter or sequence of the story, you, the reader, are asked to choose between a couple of actions. You are then redirected to the page or chapter that will tell the consequences of your decisions. In these books the reader is the hero and you may die (or lose) before completing the book. This sounds quite a lot like a paper-based video game, doesn’t it?

Everybody’s buzzing about it and game mechanics can encourage participation so I wonder whether we could do the same with online communities.

The Good, The Bad and The Ugly news

The bad news is that unless you’ve got a fair amount of disposable cash, it’s going to be hard to build a platform that has as much flexibility in the flow of interfaces and actions as in real life.

Therefore, at Face, we decided to give as much flexibility to the tools participants are using on our online communities as possible, and increase the fluidity of the task flow in order to give them a greater choice. And the good news is that, I believe these things have added a certain degree of complexity to our platforms.

However, to me, the ugly news comes from The Last Psychiatrist (don’t get me wrong, I love this blog!). In this article the author tells the story of a guy who was out with his girlfriend and got beaten up by a 17 year old.

One of the comments reads:

My purpose in using these scenarios is to lead you to realize that “what would you do if…?” is an impossible question because a situation doesn’t happen to you, you are the situation.

Basically if You meets Future You, then either you are (both) locked in the psychiatric ward or you’ve created a space-time warp and the world is going to implode soon (or has imploded already)

In other words, It’s quite impossible to build a Choose Your Own Life in an online community.

So what’s the point?

I think the point in adding complexity to our online communities and the way we design online tasks is to empower users. They already know what they like and what they want and who they are, our goal is to make sure they can fully express it, not necessarily by creating something new but by simply allowing them to be themselves.

Another great bonus is that giving them maximum flexibility in the storyline they want to follow should give a great leverage to their engagement. As Peter Bergman explains in his blog post, the highest motivation comes only at the right time:

“What’s important is that your moment of choice is when you are in the right state of mind — when you need the least willpower — to make the best decision.”