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	<title>Facegroup &#187; sxsw</title>
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	<link>http://www.facegroup.com</link>
	<description>Face is the co-creation planning agency. In a consumer landscape where the pace of change is increasing all the time we help clients stay closer to their customer needs.</description>
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		<title>Mobile money: the possibilities (and challenges)</title>
		<link>http://www.facegroup.com/mobile-money-possibilies-and-challenges.html</link>
		<comments>http://www.facegroup.com/mobile-money-possibilies-and-challenges.html#comments</comments>
		<pubDate>Fri, 23 Mar 2012 16:41:12 +0000</pubDate>
		<dc:creator>Jess</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[banks]]></category>
		<category><![CDATA[credit cards]]></category>
		<category><![CDATA[mobile money]]></category>
		<category><![CDATA[monbile]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[near field communications]]></category>
		<category><![CDATA[nfc]]></category>
		<category><![CDATA[paypal]]></category>

		<guid isPermaLink="false">http://www.facegroup.com/?p=8882</guid>
		<description><![CDATA[In the last year we&#8217;ve done several research projects on mobile money at FACE, as excitement around the possibilities of &#8220;mobile wallet&#8221; develops. SXSWi was a chance to hear from leading players in the industry &#8211; American Express, PayPal, Intuit and more &#8211; on where this technology is going. What is mobile money? It&#8217;s important [...]]]></description>
			<content:encoded><![CDATA[<p>In the last year we&#8217;ve done several research projects on mobile money at FACE, as excitement around the possibilities of &#8220;mobile wallet&#8221; develops. <a href="http://sxsw.com/interactive">SXSWi</a> was a chance to hear from leading players in the industry &#8211; American Express, PayPal, Intuit and more &#8211; on where this technology is going.</p>
<p><strong>What is mobile money?</strong></p>
<p style="text-align: center;"><strong><a href="http://www.facegroup.com/wp-content/uploads/2012/03/C8C597CC-2C6A-4891-B81C-9BB1862BAED8.jpg"><img class="aligncenter size-full wp-image-8912" title="C8C597CC-2C6A-4891-B81C-9BB1862BAED8" src="http://www.facegroup.com/wp-content/uploads/2012/03/C8C597CC-2C6A-4891-B81C-9BB1862BAED8.jpg" alt="" width="480" height="308" /></a><br />
</strong></p>
<p>It&#8217;s important to think about the category as &#8220;mobile money&#8221; rather than simply &#8220;mobile payment&#8221; or &#8220;mobile wallet&#8221;. What&#8217;s at stake is much bigger than just transfering your credit card to your phone, or simply replicating the functions of a wallet (payment, loyalty cards &amp; receipts) on a mobile device. The technologies available &#8211; smartphones, geolocation, the development of 4G and widespread wifi, and of course NFC &#8211; mean that what&#8217;s possible is in fact much greater: re-imagining the whole human-money interface.</p>
<p>What&#8217;s this mean? It&#8217;s about looking at every way in which we interact with money, and thinking about the transformations in user experience that are possible if we make it mobile. The transactions up for grabs are many and varied:</p>
<ul>
<li>payment in a shop (of course)</li>
<li>paying a friend back for the taxi ride last night</li>
<li>checking to see if your credit card payment has gone out</li>
<li>transferring money immediately before making a big purchase to ensure your account doesn&#8217;t go overdrawn</li>
<li>adding up your receipts to see how much you&#8217;ve spent on eating out this month</li>
<li>calculating whether you&#8217;ll be able to get a mortgage</li>
<li>buying a flight (or just a coffee) with reward points &#8211; mobile money encompasses stored value, not just legal currencies</li>
<li>getting a discount email like Groupon and redeeming that online</li>
<li>searching for the cheapest iPad retailer online</li>
<li>or searching for a local restaurant offering a discount 2-for-1 deal</li>
<li>&#8230;and much, much more.</li>
</ul>
<p>Making it mobile doesn&#8217;t simply mean &#8220;available on my mobile phone screen&#8221;. The mobile phone is a smart, location-aware computing device, carried almost always within a metre of our bodies, which is always connected to the internet and keeps us always connected to the people we know. Taking full advantage of these properties is what makes mobile money fundamentally transformative. The word &#8220;revolutionary&#8221; is overused in business, but making money truly mobile is a much bigger deal than the rise of credit cards in the 1960s, the last biggest step-change in payment methods.</p>
<p><strong>Challenges</strong></p>
<p>There are however some substantial challenges in rolling out mobile money to its full potential. Here are five:</p>
<p><strong>1. Money is a difficult sector to innovate in</strong></p>
<p>Regulation is a big hindrance on start-ups in the money space: there is both legal incumbrance and a cultural resistance (aka trust) to companies taking risks, trying something new &#8211; and perhaps not succeeding. The big incumbents are also an obstacle &#8211; banks own the central customer account (current/checking accounts), and Visa,  Mastercard &amp; Amex control payments.</p>
<p>Building new back-end processing systems is very difficult, and even the big over-the-top players (PayPal, Google Wallet) are essentially innovating on top of existing card payments i infrastructure. Dwolla &#8211; a New York peer-to-peer (P2P) money startup &#8211; is worth a note here, <a href=" http://gigaom.com/2012/02/07/dwollas-payment-ambitious-grow-with-5m-round/">for one that isn&#8217;t</a>.</p>
<p><strong>2. What&#8217;s happening with NFC?</strong></p>
<p>NFC stands for near-field communications. It&#8217;s a type of radio communications &#8211; like wifi or Bluetooth at a different frequency &#8211; that allows for short-range (10cm) communciation between devices and tagged objects, other devices, and merchant terminals. It is ultimately the key way contactless payment will be delivered &#8211; although it&#8217;s worth remembering that mobile money means a lot more than just in-store payment.</p>
<p>Unfortunately NFC uptake is moving extremely slowly. So far there are only a handful of NFC-enabled handsets in the UK, and many of them are unappealing low-spec phones. The big player is of course the Apple iPhone, and so far there&#8217;s no news as to when or how NFC will be implemented on this device.</p>
<p>Without a standardised technology, merchants are naturally unwilling to invest in NFC payment terminals so these remain in a few chain stores only &#8211; MacDonalds since 2003; Pret A Manger, and so on. We&#8217;re 5+ years away yet from &#8220;leave your cash &amp; card at home&#8221;.</p>
<p><strong>3. UX benefits of mobile payment in-store</strong></p>
<p>One eye-opener for me about our US trip was just how annoying magnetic-stripe payment really is. US banks haven&#8217;t been able to agree on a Chip &amp; PIN standard (as in Europe). As such payment requires the merchant taking the card away (a security risk) and two stages of receipts. NFC payment would clearly be much quicker than this, providing a clear driver for consumer uptake. However, it&#8217;s got minimal speed and thus user experience benefit in Europe over the faster Chip &amp; PIN.</p>
<p><strong>4. Trust</strong></p>
<p>Many commentators rate the chances of the over-the-top tech players (mainly Google, Apple, Paypal) as ahead of the banks. Despite some bank mobile apps getting rave user reviews (RBS and Natwest&#8217;s mobile banking apps) and a strong move from Barclays Pingit on peer-to-peer transfers, there&#8217;s a suspicion that banks are likely to stick to &#8220;mobilifying&#8221; what they already do, rather than really innovating and reinventing the category. That transformative capacity &#8211; and also slick UX design &#8211; would seem to be more the property of the tech companies.</p>
<p>But PayPal has a trust problem: we see consistent and frequent stories of how it freezes people&#8217;s accounts for months without explanation or recourse. That&#8217;s infuriating when it&#8217;s your tool for P2P and small-merchant payments &#8211; it&#8217;s completely untenable if they&#8217;re operating your current account. There&#8217;s also increasing consumer suspicion of just how much Google knows about us &#8211; so giving them access to our finances may be a step too far.</p>
<p><strong>5. Who&#8217;s actually thinking big enough?</strong></p>
<p>This was the core insight from a fantastic solo SXSW presentation by <a href="https://twitter.com/#!/madfu">Omar Green</a>, Director of Strategic Mobile Initiatives at Intuit, the payment technology firm. He talked about <a href="http://www.slideshare.net/IntuitInc/sxsw-2012-creating-a-mobile-wallet-worth-having-omar-green">&#8220;creating a mobile wallet worth having&#8221;</a>, and said he thought the company who would &#8220;win&#8221; mobile money would be the one offering every transaction listed above and more.</p>
<p>As suggested above, the risk is that too many of the mobile money launches we can see on the horizon are thinking too small. Credit cards on your phone and no additional functionality &#8211; so what&#8217;s in it for me the user? A couple of dozen big-brand partners rather than available everywhere &#8211; so why use? There will certainly be some early adopters who&#8217;ll take-up simply to be first and look ahead, but they&#8217;re a minority. Strategically banks, MNOs and tech firms need to recognise that these standalone offers must only be stepping stones to something much bigger if they&#8217;re going to get any real traction. (Barclaycard have had an NFC credit card since 2003. No-one cares.)</p>
<p>Omar Green had a vision of what mobile money could be that I&#8217;ve not seen from anywhere else in the industry. The goal is a seamless money experience addressing our fundamental financial and emotional needs &#8211; balancing the books, saving for the future, feeling in control and feeling like we&#8217;ve spent our money wisely.</p>
<p>Question is, how seriously will the various mobile payment and wallet apps launching this year will really address these?</p>
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		<title>Brand Patterns</title>
		<link>http://www.facegroup.com/brand-patterns.html</link>
		<comments>http://www.facegroup.com/brand-patterns.html#comments</comments>
		<pubDate>Fri, 16 Mar 2012 19:19:59 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Insights]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[digital strategy]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://www.facegroup.com/?p=8844</guid>
		<description><![CDATA[The Brand Paradox One of the most interesting sessions I attended last week at SXSW was the panel &#8220;Brands as Patterns,&#8221; which we mentioned in our post &#8220;5 Panels for Researchers to See at SXSW&#8220;. The title for this session comes from a paradox. Traditionally brands have been definitive, singular and complete focused on the 3 year [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Brand Paradox</strong><br />
One of the most interesting sessions I attended last week at SXSW was the panel &#8220;<a href="http://schedule.sxsw.com/2012/events/event_IAP13483">Brands as Patterns</a>,&#8221; which we mentioned in our post &#8220;<a href="http://www.facegroup.com/5-panels-for-researchers-to-see-at-sxsw.html">5 Panels for Researchers to See at SXSW</a>&#8220;. The title for this session comes from a paradox. Traditionally brands have been definitive, singular and complete focused on the 3 year brand plan to deliver consistency using repetitive messaging while consumers interactions with a brand are more iterative, varied and changing in real time. Brands today though need to be both consistent and different, definitive and iterative. One way to help us make sense of this paradox is to see them as patterns &#8211; patterns create consistency through difference.</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/macbeck/3949857326/"><img class="aligncenter" title="Clay Wheel" src="http://farm3.staticflickr.com/2515/3949857326_258a85de53.jpg" alt="A person spinning clay" width="400" height="268" /></a></p>
<p style="text-align: center;"><em>Photo by <span id="yui_3_4_0_3_1331512483256_900">BLW Photography</span> on Flickr</em></p>
<p><strong>The shape of Brands is changing</strong><br />
We all know that the shape of brands is changing. At Face we see them much more as social entities because of the interactions, conversations and content consumers are sharing with each other, in and around the brand. This dynamic means that what the brand can be or mean to consumers is constantly shifting. Hence today brands are more about shared experiences defined as much by the user as by the brand manager.</p>
<p><strong>Brands need to be coherent rather than consistent</strong><br />
Marc Shillum from Method who was one of the panellists agrees stating that brand value is defined by this two way experience and continued iteration. He goes further by saying the brand should be the interface of these experiences so &#8220;put the brand in the interface not on it&#8221;. Seeing brands as patterns and moving the debate from brand consistency to brand coherence is key. Shillum argues that &#8220;It is better to strive for coherency, where consistency in design is married with a system of meaning that people can believe in and choose to be a part of: the brand. This belief comes from the brand, and tying the two together - interaction and brand &#8211; in a coherent system will facilitate experiences that are far richer and longer lasting. So we must create the brand pattern. By understanding as much as possible what the brand means, how that meaning is constructed, and what elements make it unique, we can begin to explore and define patterns of behavior that help support the brand meaning in a way that is also valuable for people&#8221;.</p>
<p><strong>Brands need to be Active and have a Rhythm</strong><br />
The theme of brands as patterns was continued by Greg Johnson the Global Creative Director of Hewlett Packard who talked about casting a set of principles and context to &#8220;pour the brand into&#8221;. This helps the brand to be coherent and distinctive by owning signature expressions that are varied but recongnizable, giving continuity to how the brand manifests itself but in a fluid and iterative way. In his view brands need to be active, built by what it does not what it says. Robin Lanahan, Brand Strategy Director from Microsoft talked about pattern language in brands being about the story &#8211; the story endures as the context changes so brands need to have a rhythm.</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/rftrudeau/4734041741/"><img class="aligncenter" title="Violin" src="http://farm2.staticflickr.com/1118/4734041741_0e0c6e10f5.jpg" alt="A violin on sheet music" width="400" height="281" /></a></p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/rftrudeau/4734041741/"></a><em>Photo b<span id="yui_3_4_0_3_1331511699405_1205">y M-Trudeau on Flickr</span></em></p>
<p><strong>Brands need to have smart variation</strong><br />
Finally Walter Werzowa, Composer, compared composing to developing a brand. If music is too repetitive it is boring, too changeable then it is chaotic &#8211; both result in losing your audience. But if brands display smart variation like Beethoven then that&#8217;s different. I&#8217;m no musician but apparently in the first part of Beethovan&#8217;s famous 5th Symphony you hear the same motif 45 times yet he only repeats the motif in exactly the same way 4 times &#8211; the other 41 times there are variations to it yet we still recognise them to be  connected to the same motif. So we lose audiences with either too much chaos or too much repetition. He argued that patterns are a driving force in our brains so we are open to pattern recognition.</p>
<p><strong>What this means for research</strong><br />
Of course, this is still just theory and observation, but it does pose some questions that researchers can explore, such as what does a successful brand pattern look like and what does a poor brand pattern look like? Researchers now have the challenge of creating a real time measurement model that can bring this to life with simple visualisations, and this is something we should be all be looking into now.</p>
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		<title>The Point of View from SXSW</title>
		<link>http://www.facegroup.com/the-point-of-view-from-sxsw.html</link>
		<comments>http://www.facegroup.com/the-point-of-view-from-sxsw.html#comments</comments>
		<pubDate>Tue, 13 Mar 2012 19:50:03 +0000</pubDate>
		<dc:creator>Kate</dc:creator>
				<category><![CDATA[sxsw]]></category>
		<category><![CDATA[bias]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[researcher bias]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[tags]]></category>

		<guid isPermaLink="false">http://www.facegroup.com/?p=8860</guid>
		<description><![CDATA[SXSW is an amazing event. As a market researcher, even just a couple of days have taught me much about the state of the digital communications industry and the trends to expect to see in the future. But it&#8217;s always important, particularly as a qualitative researcher, to remember where I am standing. The Austin of [...]]]></description>
			<content:encoded><![CDATA[<p>SXSW is an amazing event. As a market researcher, even just a couple of days have taught me much about the state of the digital communications industry and the trends to expect to see in the future. But it&#8217;s always important, particularly as a qualitative researcher, to remember where I am standing.</p>
<p>The Austin of SXSW is nothing like the Austin of the rest of the year. I’ve seen a bus dressed up to be the <a href="http://www.hootsuite.com/">Hootsuite</a> logo on wheels, a <a href="http://groupme.com/">Group.me</a> grill and patio area, the <a href="http://chevysxsw.posterous.com/chevy-sxsw-catch-a-chevy">Catch a Chevy</a> cabs, and the now-famous <a href="https://foursquare.com/sxsw/">Foursquare court</a>, not to mention the variety of pavilions around the Austin Convention Center itself, such as <a href="http://schedule.sxsw.com/2012/events/event_OE01374">Pepsi’s</a>.</p>
<p><img class="aligncenter" title="sxsw collage" src="http://farm8.staticflickr.com/7068/6980024179_915c019597.jpg" alt="collage of sxsw photos" width="500" height="354" /></p>
<p>After looking at these pictures, does it not seem like a real-world <a href="http://secondlife.com/">Second Life</a>?</p>
<p style="text-align: center;"><img class="aligncenter" title="second life collage" src="http://farm8.staticflickr.com/7177/6980024203_4de10286b8_z.jpg" alt="collage of second life images" width="479" height="324" /></p>
<p style="text-align: center;"><em>Original images by <a href="http://www.flickr.com/photos/moggsoceanlane/">moggs oceanlane</a> and <a href="http://www.flickr.com/photos/pathfinderlinden/">John &#8220;Pathfinder&#8221; Lester</a></em></p>
<p>Second Life is a make-believe world, and though SXSW takes place in the real world, it may have more in common than a larger-than-life brand presence. Though I do believe there is a lot of value in attending SXSW, there is also a lot of Kool Aid floating around. Not every panel is amazing. Not every presentation reveals startling and new insights, not every mixer introduces you to that amazing start-up that you had never heard of but that will change the world over the next year.</p>
<p><strong>And yet SXSW keeps growing</strong>.</p>
<p>This trend is being remarked upon by the other SXSW attendees. I attended a panel called “<a href="http://schedule.sxsw.com/2012/events/event_IAP8658">Social Media is a Bubble and SXSW is a Fad</a>.” (To clarify, the “bubble” mentioned was the belief that there is a financial bubble caused by inflated value estimations of social media companies, not a usage bubble.) This panel was highly participatory, with the audience engaging and providing insights almost as much as the panelists, both using the microphone and the Twitter hashtag, #smbubble.</p>
<p>Common issues brought up were:</p>
<ul>
<li><span style="text-decoration: underline;">The overabundance of programming</span> – As SXSW has expanded, it has grown not only in attendance but also the range of subjects covered. Deciding what to go to can be difficult. There are just too many interesting topics represented.</li>
<li><span style="text-decoration: underline;">The varying-quality of some of the events</span> – Events are chosen about a year before-hand and the selection process is not as stringent as it could be. We have agonized over which events to attend, leading to several interesting insights,  but this takes real effort. It could be made easier.</li>
<li><span style="text-decoration: underline;">The sheer size of the convention</span> – Of course as convention attendance grows, accompanied by an increasing variety of programming, the convention needs more space. It’s just hard to get around – much less battle the crowd.</li>
</ul>
<p><strong>But though SXSW has its problems, it is still worth attending.</strong></p>
<ul>
<li>Though the programming might not always be insightful, the mix of people that SXSW has attracted, including people from the other the programming tracks, Film and Music, means that the ideas and the experiences being shared provide attendees with an alternate point of view than they would otherwise see.</li>
<li>The variety of programming also means that, if you can put in the effort to shift through everything to find the most relevant events for <em>you</em>, as we have done with the <a href="http://www.facegroup.com/5-panels-for-researchers-to-see-at-sxsw.html">5 panels relevant to researchers</a> post, you can draw real and actionable value from the event.</li>
<li>And it is worth not underestimating the sheer creative value of gathering all the latest and most vibrant displays of technology in one location. Yes, those “Second Life” style installations are useful.  Many of the attendees I spoke with have said that when they return from SXSW they feel “jazzed” and ready to tackle their work with refreshed eyes.</li>
</ul>
<p>As researchers we must always be aware of our own vantage point. We must be aware that by attending SXSW we put ourselves at risk of sipping a bit of Kool-Aid. But as researchers we must also be ready to look at how the world is changing and meet the influencers who might just be the ones changing it. We must be ready to look at the world through another vantage point, and SXSW has the ability to help us do that.</p>
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		<title>Data Lockers: The Future of Personal Data?</title>
		<link>http://www.facegroup.com/personal-data-lockers-the-future-of-data.html</link>
		<comments>http://www.facegroup.com/personal-data-lockers-the-future-of-data.html#comments</comments>
		<pubDate>Mon, 12 Mar 2012 22:05:59 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[big data]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[south by southwest]]></category>

		<guid isPermaLink="false">http://www.facegroup.com/?p=8852</guid>
		<description><![CDATA[One of the themes that is running through SXSW this year for me is how a major shift is taking place where all the data we are creating as consumers will not be owned, controlled and monetised by brands or companies but by us. New business models, tools and apps are putting us in control [...]]]></description>
			<content:encoded><![CDATA[<p>One of the themes that is running through SXSW this year for me is how a major shift is taking place where all the data we are creating as consumers will not be owned, controlled and monetised by brands or companies but by us. New business models, tools and apps are putting us in control of our own data and this is very empowering because it means that we can start to shape the world around us, our interests, our passions, our whole lives.</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/cristinavalencia/2803372649/"><img class="aligncenter" title="lockers" src="http://farm4.staticflickr.com/3030/2803372649_37507cb1c2.jpg" alt="lockers" width="400" height="277" /></a></p>
<p style="text-align: center;"><em>Photo by <span id="yui_3_4_0_3_1331589568457_1589"> Cristina V<strong> </strong></span><span id="yui_3_4_0_3_1331581419669_1484">on Flickr</span></em></p>
<p>This theme is at the heart of Fran&#8217;s<a href="http://www.facegroup.com/the-brand-as-api.html"> blog which challenges the whole Brand as API model</a> by asking &#8220;What if, instead of focusing on what the API allows the user to Pull we start focusing on what the API allows the user to PUSH, meaning allowing the user to ingest a controlled and owned selection of brand-relevant personal data into the brand API such as user context, passions, interests and behaviours?&#8221; He rightly points out that if he could feed for example his location data into the API of his mobile network operator (plugging in his mobile gps, Foursquare or Sonar data) then he could get the most customised international plan based on his travel habits. In effect we&#8217;re turning the transaction model on it&#8217;s head &#8211; as a consumer I have lots of data and information that is really valuable to you Mr Brand and I will trade this for something that I can get in return from you.</p>
<p><strong>This was at the heart of two other presentations I went to today</strong>:</p>
<p><span style="text-decoration: underline;">The first</span> was by Amber Case the Co-Founder of <a href="https://geoloqi.com/">Geoloqi.com</a>, a Cyborg Anthropogist, who painted a picture in her talk &#8220;<strong><a href="http://schedule.sxsw.com/2012/events/event_IAP992057">Ambient Location and the Future of the Interface</a></strong>&#8221; of a world where technology helps to shape everything around <em><strong>you</strong></em> without the need of a laptop, iPhone, iPad or any interface. Almost unimaginable, I know, but it&#8217;s a world where technology takes a back seat, where the interface is completely reduced so you don&#8217;t have to do a search, follow a little pin on Google Maps or load an app. The best technology she said should be invisible and help you to live your life in the way you want to. This is a very big thought re-inforcing the theme of putting the individual at the centre his/her world.</p>
<p><span style="text-decoration: underline;">The second presentation</span> &#8220;<a href="http://schedule.sxsw.com/2012/events/event_IAP12255"><strong>Data is the New Oil: Wealth and Wars on the Web</strong></a>&#8221; by DJ Patil,  the Data Scientist in Residence at <a href="http://greylock.com/">Greylock Partners</a> and Owen Tripp, the Co-founder of Reputation.com focused on the challenge of turning what they called &#8220;data vomit&#8221; to data action. One of the key ways to help make data actionable they said was to make the consumer part of it and give benefits back to consumers for sharing their data (including returning data back to the user so its actionable so it  adds value to them). At the moment people give away their data while companies and brands make money so why not create personal data vaults where we store all our data and related content for multiple purposes. If enough of us did this we would turn our own data into a form of personal currency which if it achieved scale would turn the tables on brands and companies.</p>
<p>There are a number of start ups such as <a href="http://www.personal.com/">Personal</a> who are doing this. There are also start ups in the education field that are building portfolio platforms that allow students to learn from their own data and share their data with other students. This is driving a whole movement of students who want to own their own data. It was a movement of students that started Facebook, so could this be not only the next big thing but the answer to the privacy debate around Big  Data.</p>
<p><strong>Relevance for Researchers</strong>: As the control of data moves from the brands and platforms back to the consumers, the way the consumers relate to the brands and receive brand communication will have to change by necessity. We have to be aware of this shift in order to appropriately track this shift for our clients.</p>
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		<title>The Brand as API. Brand-centered vs User-centered Architectures.</title>
		<link>http://www.facegroup.com/the-brand-as-api.html</link>
		<comments>http://www.facegroup.com/the-brand-as-api.html#comments</comments>
		<pubDate>Sun, 11 Mar 2012 21:01:51 +0000</pubDate>
		<dc:creator>Francesco</dc:creator>
				<category><![CDATA[Augmented Research]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[sxsw]]></category>

		<guid isPermaLink="false">http://www.facegroup.com/?p=8824</guid>
		<description><![CDATA[As someone who has been working on the idea of making brands human by plugging them into the fabric of society, today I definitely couldn&#8217;t miss a session called &#8220;Brand As API&#8221; hosted by Peg Faimon and Glen Platt from the Armstrong Institute for Interactive Media Studies, Miami University Oxford, Ohio. The premise is clear [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.facegroup.com/wp-content/uploads/2012/03/moog1.png"><img class="size-large wp-image-8838  aligncenter" title="moog" src="http://www.facegroup.com/wp-content/uploads/2012/03/moog1-1024x842.png" alt="" width="491" height="404" /></a></p>
<p>As someone who has been working on the idea of <a title="Augmented Research Making Brands Human" href="http://www.facegroup.com/augmented-research-data-powered-qualitative-research-for-the-network-age.html" target="_blank">making brands human by plugging them into the fabric of society</a>, today I definitely couldn&#8217;t miss a session called &#8220;Brand As API&#8221; hosted by Peg Faimon and Glen Platt from the Armstrong Institute for Interactive Media Studies, Miami University Oxford, Ohio.</p>
<p>The premise is clear and simple, and extremely agreeable:</p>
<blockquote><p><em>&#8220;As brands finally begin to deliver on the promise of a 1-to-1 relationship with their customers (through social media, mobile, and data-driven tools), it is critical to develop a new foundation for that relationship. This requires brands to leave the “broadcast relationship” and, instead, build a relationship sharing communication, innovation, and the very product/service itself. Insight into this relationship can be found in the structure, language, and use of APIs (Application Programming Interface). APIs provide a set of rules – a language for connecting to data and services. To remix. To build. To leverage. To extend. Many API calls provide explicit metaphors for the ways brands can connect to customers. Generally, the API relationship provides insights into the role of brands in the customers’ life. This conversation will explore these metaphors, share case studies, and work to build a language for better connecting consumers with their brands.&#8221;</em></p></blockquote>
<p>You can look at the full presentation below and get the details on how they think a brand as API might work.</p>
<p>The main idea behind the concept of the Brand as API is that it would allow to open up the Brand, its assets and its services and allow people (consumers, businesses, developers) to do things with that Brand, from playing with the contents and the identity of the brand all the way down to designing products and services.</p>
<p>Peg and Glen went on discussing the key elements of an API and how they relate and map against new ways of building meaningful relationships between brand and consumers.</p>
<p>While this is completely agreeable and sensible, the idea of the Brand as API as crafted in this presentation still seems to rely on two assumptions:</p>
<p>1) The assumption that people want to do stuff with that Brand, pulling information and data assets off a Brand in order to create something custom. And while we know this is true, we also know this only applies to a very small percentage of the user base of the Brand.</p>
<p>2) And the mother of all assumptions: the belief that the relationships consumers have with brands are primary while we know that consumers&#8217; most valuable relationships are with other consumers, and what brand CAN try and do is fit in those relationships in a meaningful and/or useful way, i.e. as social currency or enablers/problem solvers.</p>
<p>It seems that while the analogy between brands and APIs has got incredibly long legs, we are still looking at it from the wrong perspective: the brand perspective.</p>
<p>What if, instead of focussing on what the API allows the user to Pull we start focussing on what the API allows the user to PUSH, meaning allowing the user to ingest a controlled and owned selection of brand-relevant personal data into the brand API such as user context, passions, interests and behaviours?</p>
<p>What if I could feed for example my location data to the API of my mobile network operator (plugging in my mobile gps, Foursquare or Sonar data) and get the most customised international plan based on my travel habits?</p>
<p>And what if consumers could &#8216;sell&#8217; this personal data to brands? Consumers used to pay brands for products. We are now heading towards a future where digital data abundance means brands are going to pay consumers for their personal data. Users get customised offerings while remaining in control of their personal data, brands increase their relevance by investing on live audience intelligence rather than push strategies.</p>
<p>This is why I believe the biggest added value of a Brand API lies not so much in the ability to provide a Brand-to-User stream of data rather in its ability to manage a bi-drectional stream of data, where the user can shape the brand around itself using the vast amounts of personal data he is in control of.</p>
<p>And this is why i believe the biggest and most important asset of a brand API is not the Brand Essence, rather the User Profile.</p>
<p>Such an API would not be shaped around the brand but around the user and his needs. And effectively it would be an <a title="Dynamic Audience Mapping Introducing the Brand Graph" href="http://www.facegroup.com/mapping-the-brand-graph-a-study-of-the-o2-audience-on-twitter-face-and-o2-warc-datacentric-2011-london.html" target="_blank">Audience API</a> rather than a Brand API. Something that could sit at the centre of the business and power any decision the business has to take, from innovation to marketing to CRM.</p>
<p>But the thing is, in order to be plugged into the fabric of society brands probably need both, or even more than two APIs. Like any other social product/service out there.</p>
<div style="width:425px" id="__ss_11960616"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/glenn.platt/brand-as-api-sxsw-2012-presentation" title="Brand As API - SXSW 2012 Presentation" target="_blank">Brand As API &#8211; SXSW 2012 Presentation</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/11960616" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/glenn.platt" target="_blank">Armstrong Institute for Interactive Media Studies, Miami University</a> </div>
</p></div>
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		<title>5 Panels for Researchers to See at SXSW</title>
		<link>http://www.facegroup.com/5-panels-for-researchers-to-see-at-sxsw.html</link>
		<comments>http://www.facegroup.com/5-panels-for-researchers-to-see-at-sxsw.html#comments</comments>
		<pubDate>Fri, 09 Mar 2012 23:44:55 +0000</pubDate>
		<dc:creator>Kate</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[MRS]]></category>
		<category><![CDATA[Planning]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[austin]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[panels]]></category>
		<category><![CDATA[research learning]]></category>

		<guid isPermaLink="false">http://www.facegroup.com/?p=8815</guid>
		<description><![CDATA[South by Southwest (SXSW) is huge. The festival itself has Music and Film tracts, as well as the Interactive tract that we are attending. But even within the Interactive tract, programming covers a range of topics, from social media, big data, content management, application design, and usability design, amongst many other topics. It’s hard to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sxsw.com/">South by Southwest</a> (SXSW) is huge. The festival itself has Music and Film tracts, as well as the Interactive tract that we are attending. But even within the Interactive tract, programming covers a range of topics, from social media, big data, content management, application design, and usability design, amongst many other topics. It’s hard to choose what to go to amongst the plethora of great programming.</p>
<p>So we’ve taken a moment to gather 5 events that researchers attending SXSW should go to. These events will shed light on the state of digital and its implications for the plugged-in market research and innovation agency. You can bet we’ll be attending!</p>
<p>1.       <a href="http://schedule.sxsw.com/2012/events/event_IAP992462">Brands as Patterns </a></p>
<p><em> What makes a brand in a digital world where there are no beginnings or endings? Campaigns, one of the cornerstones of branding, don’t work quite so well anymore. But while patterns and fixed rules help maintain a brand image, they can also make a brand seem out of touch with what is currently affecting its customers.  This panel will debate about how brands should behave in the digital world.</em></p>
<p><strong>Relevance to Researchers</strong>: An guide towards developjng brand positioning that work for the new, empowered, social media consumer.</p>
<p><img class="aligncenter" style="border-style: initial; border-color: initial;" title="Geology Patterns" src="http://www.detectingdesign.com/images/Geology/Cool%20Geological%20Layering.jpg" alt="hills showing patterns of erosion" width="480" height="313" /></p>
<p>2.       <a href="http://schedule.sxsw.com/2012/events/event_IAP9373">How to be yourself when everyone else is faking it</a></p>
<p><em>We are often pushed to use our real identities online, such as on Facebook. However social media makes it easy to consciously present a specific version of ourselves online. Add in that using our real identities can make it easier for repressive governments to control people, and the question gets stickier. This presentation will dip into the debate surrounding authenticity and privacy online.</em></p>
<p><strong>Relevance to Researchers</strong>: Helping us understand how people are negotiating their identities through social media – of relevance not just for social media researchers, but anyone needing to connect brands with their consumers online.</p>
<p>3.       <a href="http://schedule.sxsw.com/2012/events/event_IAP12024">How Your Data Can Predict the Future</a></p>
<p style="text-align: left;"><span style="font-style: italic;">We now have access to tons of data. From what consumers click on to who they share it with, from where they discover brands to where they become disillusioned with them, there is a wealth of data available to researchers these days. This data can be used to make predictions for marketing and advertising, but this presentation will also ask what else we can predict. Happiness?</span></p>
<p><strong>Relevance to Researchers</strong>: The Holy Grail of much research is predicting consumer behavior. This panel will not only look at how “big” social data can help provide insight into prediction, but also how brands and advertisers can connect emotionally with consumers.</p>
<p>4.       <a href="http://schedule.sxsw.com/2012/events/event_IAP9172">Cool Hunting and Cool Farming with Social Media</a></p>
<p><em>Are we about to see another burst in human civilization similar to that of the advent of agrarian society in humanity’s history? MIT’s Center for Collective Intelligence is now actively researching “cool hunting” and innovation. Beyond the efforts of academia, this panel will discuss the practical business applications of pattern recognition and trend prediction.</em></p>
<p><strong>Relevance to Researchers</strong>: This panel will take a different look at the challenge of prediction, covering theories and academic insights balanced with real business experience. Market researchers can learn from academia, but we must always balance it with the needs and experiences of our clients.</p>
<p>5.       <a href="http://schedule.sxsw.com/2012/events/event_IAP11820">I May “Like” You, But I’m Not in Like with You</a></p>
<p><em>How much is a “Like” on Facebook actually worth? This presentation will look into what makes people value something, and how brands can capitalize on this. All the while, it will ask how much people value their relationship with the brands they interact with online.</em></p>
<p><strong>Relevance to Researchers</strong>: Just like brands, researchers are using “Likes” and other online actions as demonstrations of support. But how much do these actions really reveal about the consumers’ values? Researchers can also benefit from a greater understanding of how to really judge consumer actions online.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;"><a href="http://schedule.sxsw.com/2012/events/event_IAP992462">http://schedule.sxsw.com/2012/events/event_IAP992462</a></div>
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		<title>SXSW &#8211; Research Twitter-style</title>
		<link>http://www.facegroup.com/sxsw-research-twitter-style.html</link>
		<comments>http://www.facegroup.com/sxsw-research-twitter-style.html#comments</comments>
		<pubDate>Tue, 15 Mar 2011 21:14:37 +0000</pubDate>
		<dc:creator>Job</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[sxsw]]></category>

		<guid isPermaLink="false">http://www.facegroup.com/?p=7954</guid>
		<description><![CDATA[Face&#8217;s Job Muscroft checked out Twitter&#8217;s Mark Tramell discussing Twitter&#8217;s research methods. Tramell&#8217;s talk on day 2 of SXSWi was billed as &#8220;Stop Listening To Your Customers&#8221;, but a more accurate description of the Twitter approach would be Don&#8217;t Ask &#8211; Just Watch. Tramell discussed Twitter&#8217;s methodology, and gave a five-stage process for understanding where [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7955" src="http://www.facegroup.com/wp-content/uploads/2011/03/twitter.jpeg" alt="" width="510" height="188" /></p>
<p><em>Face&#8217;s Job Muscroft checked out Twitter&#8217;s Mark Tramell discussing Twitter&#8217;s research methods. </em></p>
<p>Tramell&#8217;s talk on day 2 of SXSWi was billed as &#8220;Stop Listening To Your Customers&#8221;, but a more accurate description of the Twitter approach would be Don&#8217;t Ask &#8211; Just Watch.</p>
<p>Tramell discussed Twitter&#8217;s methodology, and gave a five-stage process for understanding where their service could be improved:</p>
<p><strong>1.</strong> Twitter have a single minded philosophy &#8211; to observe current user behaviour and then, as Mark puts it, &#8220;reduce friction&#8221;.</p>
<p><strong>2.</strong> When they find a user friction point they will look for current user work arounds or hacks and investigate their validity on a larger scale.</p>
<p><strong>3.</strong> Sprint to prototype, developing a live demo of the new service for users to trial in a matter of weeks.</p>
<p><strong>4.</strong> The trial is a user clinic format where the design and development team come together and watch face to face to see how users interact with the new service.</p>
<p><strong>5.</strong> In the final stage, iteration, they repeat the user clinic process up to 16 times before they go live with a new service.</p>
<p>The role of research at Twitter is crucial as pretty much all of their product development has come by learning from their users what works and what doesn&#8217;t. By watching how people use the site, Twitter have developed numerous functionalities including the now invaluable #hashtag, @reply and lists.</p>
<p>There is something very powerful in the way Twitter approach research and I think any researcher should ask what prototypes we can build (going beyond concept boards) to help consumers show us &#8211; rather than tell us &#8211; what they want.</p>
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		<title>SXSW &#8211; What Innovators Can Learn From 4chan</title>
		<link>http://www.facegroup.com/sxsw-what-innovators-can-learn-from-4chan.html</link>
		<comments>http://www.facegroup.com/sxsw-what-innovators-can-learn-from-4chan.html#comments</comments>
		<pubDate>Mon, 14 Mar 2011 23:12:46 +0000</pubDate>
		<dc:creator>Job</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Co-Creation]]></category>
		<category><![CDATA[Communities]]></category>
		<category><![CDATA[Community Management]]></category>
		<category><![CDATA[Crowdsourcing]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[sxsw]]></category>

		<guid isPermaLink="false">http://www.facegroup.com/?p=7925</guid>
		<description><![CDATA[Chris Poole gave a great key note presentation at SXSW talking about the evolution of the infamous meme making bulletin board 4chan - once described by The Guardian as &#8220;lunatic, juvenile&#8230; brilliant, ridiculous and alarming&#8221;. 4chan is one of the ugliest sites you will come across but it gets 12million users per month and has 1 million [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.facegroup.com/wp-content/uploads/2011/03/4chanmain.jpg" alt="" title="4chanmain" width="510" height="386" class="aligncenter size-full wp-image-7928" /></p>
<p>Chris Poole gave a great key note presentation at SXSW talking about the evolution of the infamous meme making bulletin board <a href="http://www.4chan.org/">4chan</a> - once described by The Guardian as &#8220;lunatic, juvenile&#8230; brilliant, ridiculous and alarming&#8221;.</p>
<p>4chan is one of the ugliest sites you will come across but it gets 12million users per month and has 1 million registers users. So what is the key to its popularity?</p>
<p><strong>1.</strong> It is a simple concept. Upload an image and a comment and see if other people interact with your content.</p>
<p><strong>2.</strong> Unlike social networks, users of the site are anonymous and have a freedom to play and express themselves in ways you just can&#8217;t on Facebook&#8230;hence some of the adult material uploaded but more significantly the large amount of art criticism on the board.</p>
<p><strong>3.</strong> Only the most engaging content stays on the site meaning that people encourage others to play, comment on and adapt their content.</p>
<p><img src="http://www.facegroup.com/wp-content/uploads/2011/03/4chantwo.jpg" alt="" title="4chantwo" width="500" height="323" class="aligncenter size-full wp-image-7929" /></p>
<p>Poole&#8217;s next move is updating the 4chan concept by launching Canvas <a href="http://canv.as/" target="_blank">http://canv.as/</a>. On Canv.as all users are given photoshop quality tools to encourage them to be more creative and it  also removes a lot of the barriers to mass participation associated with 4chan.</p>
<p>What struck me about the success of 4chan is how it has managed to create the perfect environment for innovation. A stripped back environment where ideas are more important than the creators and where those ideas can spread and grow without egos getting in the way. What I really like about the new Canvas concept is the potential it has to democratise crowd creativity and as someone who works in the field of innovation I find this very exciting.</p>
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		<title>SXSW &#8211; In The Loop: Feedback Loops &amp; Behavioural Change</title>
		<link>http://www.facegroup.com/sxsw-in-the-loop-feedback-loops-behavioural-change.html</link>
		<comments>http://www.facegroup.com/sxsw-in-the-loop-feedback-loops-behavioural-change.html#comments</comments>
		<pubDate>Sun, 13 Mar 2011 19:51:51 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[aza raskin]]></category>
		<category><![CDATA[behavioural change]]></category>
		<category><![CDATA[community engagement]]></category>
		<category><![CDATA[feedback loops]]></category>
		<category><![CDATA[online communities]]></category>

		<guid isPermaLink="false">http://www.facegroup.com/?p=7902</guid>
		<description><![CDATA[Face Community Manager Chris Harding sat in on Aza Raskin&#8217;s talk on Behavioural Change and came away with the Mozilla Labs co-founder&#8217;s one secret for successfully modifying behaviours &#8211; both online and off. The key to all behaviour modification is to produce feedback loops. In other words, if people understand that a certain behaviour produces [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.facegroup.com/wp-content/uploads/2011/03/intheloop.jpg" alt="" title="intheloop" width="510" height="340" class="aligncenter size-full wp-image-7917" /></p>
<p><em>Face Community Manager <a href="http://www.twitter.com/cgharding1">Chris Harding</a> sat in on <a href="http://www.twitter.com/azaaza">Aza Raskin&#8217;s</a> talk on Behavioural Change and came away with the Mozilla Labs co-founder&#8217;s one secret for successfully modifying behaviours &#8211; both online and off.</em></p>
<p>The key to all behaviour modification is to produce feedback loops. In other words, if people understand that a certain behaviour produces a certain result when it&#8217;s performed, their inclination to carry out that behaviour is dramatically influenced.</p>
<p>Feedback loops come in various forms, but ultimately most loops fall into one of two categories &#8211; either positive or negative. Positive feedback loops reinforce a behaviour by providing reward each time the criteria are met. A great example of this came in a study involving kids left in a room with a marshmallow. They were told that if they didn&#8217;t eat that marshmallow for 15 minutes, then they&#8217;d be given another.</p>
<p><object width="510" height="317"><param name="movie" value="http://www.youtube.com/v/4ZikfUI0G5o?fs=1&amp;hl=en_US&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4ZikfUI0G5o?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="510" height="317"></embed></object></p>
<p>Quite apart from the weird behavioural ticks that the tortured-looking kids develop to deal with delaying their gratification, it&#8217;s noticeable that once the kids understand that their actions (or lack of action) will have short-term positive consequences, their usual tendencies (to wolf the marshmallow as soon as look at it) are modified.</p>
<p>However, these immediate feedback loops can be negative. Raskin brought up the example of smoking &#8211; a reflection of his interest in healthcare as founder of <a href="http://massivehealth.com/">Massive Health</a> &#8211; to show how some feedback loops are negative. The immediate positive feedback from smoking &#8211; the effect of the nicotine &#8211; influences behaviour much more than the incremental feedback loop of later health issues. Raskin believes that we can massively improve our own health by changing the feedback loop and, thereby, our behaviours. This has been proven to work by dieters. If one writes down everything one eats, the hard evidence of gluttony induces a negative feedback loop &#8211; guilt &#8211; and influences behaviour. Raskin would take it further, though.</p>
<p>For example, I imagine almost everyone reading this blog has been guilty at some point of failing to finish a course of antibiotics. As soon as we&#8217;re on our feet again, they tend to slip into the background as our lives (and beer) beckon. This is a risky business and slows recovery. So Raskin wants every course of antibiotics to prescribed with a shot in the finger which produces a large brown splodge. The mark reacts to the chemicals in the antibiotics and will only fade once the entire course has been taken &#8211; this short-term feedback loop reinforces the positive behaviour of finishing the antibiotics by providing reward.</p>
<p>In an online business sense, the instant feedback that a customer receives directly affects their tendency to conduct transactions on your site. Amazon released data revealing that for every 100ms of reduced load time (less than <em>half</em> human reaction speed) sales increased by 1%. The annoyance of longer loading times, even at a sub-reaction speed level, directly modified behaviour and reduced the tendency to spend at Amazon.</p>
<p>For Face, this reinforces the knowledge that our platforms need to be as intuitive and user-friendly as possible. Feedback loops are also relevant in how we engage our users. To encourage the best possible content, there needs to be an ongoing system of reward for consistently high-quality input. These rewards needn&#8217;t necessarily be monetary &#8211; in the online world kudos and respect is almost as desired as renumeration, hence the presence of &#8220;<a>like</a>&#8221; and &#8220;<a href="http://www.guardian.co.uk/commentisfree">recommend</a>&#8221; buttons on nearly all of the most engaged online communities.</p>
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		<title>SXSW &#8211; &#8220;How Not to Design like a Developer&#8221; &amp; &#8220;The New Frontiers of Social Gaming&#8221;</title>
		<link>http://www.facegroup.com/sxsw-how-not-to-design-like-a-developer-the-new-frontiers-of-social-gaming.html</link>
		<comments>http://www.facegroup.com/sxsw-how-not-to-design-like-a-developer-the-new-frontiers-of-social-gaming.html#comments</comments>
		<pubDate>Sat, 12 Mar 2011 23:48:57 +0000</pubDate>
		<dc:creator>Marion</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[sxsw]]></category>

		<guid isPermaLink="false">http://www.facegroup.com/?p=7894</guid>
		<description><![CDATA[In the second of our SXSW Interactive blogs, Face digital project manager Marion Renoux digests her first day of conferences. She dragged herself away from the eat-as-much-as-you-like breakfast buffet for &#8220;How not to design like a developer&#8221; with Chrissie Brodigan @ Mozilla &#38; &#8220;The New Frontiers of Social Gaming&#8221; with Brian Reynolds, chief game designer [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-7899" title="monalisa" src="http://www.facegroup.com/wp-content/uploads/2011/03/monalisa.jpg" alt="" width="510" height="318" /></p>
<p><em>In the second of our SXSW Interactive blogs, Face digital project manager <a href="http://www.facegroup.com/marion-renoux.html">Marion Renoux</a> digests her first day of conferences. She dragged herself away from the eat-as-much-as-you-like breakfast buffet for &#8220;How not to design like a developer&#8221; with <a href="http://www.twitter.com/tenaciouscb">Chrissie Brodigan</a> @ Mozilla &amp; &#8220;The New Frontiers of Social Gaming&#8221; with <a href="http://www.twitter.com/zyngagamechief">Brian Reynolds</a>, chief game designer @ Zynga. First up, &#8220;how not to design like a developer&#8221; and, after the stars, &#8220;the new frontiers&#8221;.</em></p>
<p>In &#8220;How Not to Design Like a Developer&#8221;, Chrissie was discussing the challenges of open source projects and how to facilitate a better collaboration between developers and designers, especially crucial in the context of open source projects.</p>
<p>Although the Face digital team is not working on an open source model, Chrissie made a pertinent point about the best practice to follow in order to reconciliate feature development and user experience:</p>
<p>1. Be careful with workaround: developers think about workarounds as a way to speed up the project completion, but it&#8217;s completely wrong from a UX point of view.</p>
<p>2. Even if you give the best layered Photoshop file, without proper documentation and walk through there’s a high chance the design will be misinterpreted in development.</p>
<p>3. Designers are guilty of being trendy, while developers build for the future: better find a good compromise between both directions.</p>
<p>4. Designers must practice a team friendly version control &#8211; like developers do with version control and code review &#8211; because, for example, you may want to rollback to an earlier version of the design, or get new designers to pick up design and make it better</p>
<p style="text-align: center;">***</p>
<p>Brian Reynolds was happy to surrender secret of a successful social game &#8211; for instance the worldwide known Farmville.</p>
<p>To be honest, I&#8217;ve always abhorred this game and all the stupid updates I would get in my Facebook feed. Between you and me, I&#8217;ve quite frankly considered defriending people playing too much of a farmer for my taste&#8230;</p>
<p>However, this presentation made me reconsider my opinion on the game. After some polite rambling on how Facebook changed the face of the digital world (I don&#8217;t know why every talk has a part dedicated to how The World has been revolutionised by The Social Network) Reynolds presented Social Gaming with another angle: basically it&#8217;s not the gaming aspect but the socialising aspect that matters.</p>
<p>So here are the secrets he revealed for a good social game:</p>
<p>1. Give the game away for free. The idea is that because the social game is based on people interactions, you must not restrict its access and everybody should be able to participate/socialise/engage with no monetary barriers. However, upgrades are paid: give away the blades, sell the razors (a bit dark but quite an efficient metaphor)</p>
<p>2. Let people express themselves and don&#8217;t block their creativity. <a href="http://www.google.co.uk/images?hl=en&amp;q=farmville+mona+lisa&amp;um=1&amp;ie=UTF-8&amp;source=univ&amp;sa=X&amp;ei=4NR7TfrtH62E0QGY2dHUAw&amp;ved=0CDkQsAQ&amp;biw=1223&amp;bih=703" target="_blank">Even better, give them the tools to create</a>.</p>
<p>3. Obviously always let the players share and socialise because what they really want to do on Facebook is to learn about their  friends and secretly shout &#8220;Remember me! Start a conversation, I’m lonely!&#8221;</p>
<p>4. Learn from your users. They may interpret and appropriate themselves with your game in a different way to that you&#8217;ve initial envisioned and designed it for. By observing their online behaviour you can improve the game, taking it in the right direction for the pleasure of your audience</p>
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