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Archive for the ‘Crowdsourcing’ Category

Co-creation. It’s a word you hear increasingly in the same context as focus groups, workshops or other qual methodologies as if it is simply an interchangeable term for any of those things. Here at Face, five years ago we started out as a co-creation agency, pioneering the approach of bringing consumers, clients and agencies together to solve problems for brands and categories. However, over those 5 years we have come to realise a fundamental truth about co-creation – that it is not a methodology, but an overarching philosophy that should guide everything you do as a company in order to generate compelling, game-changing insight, innovation and strategy.

For us, a co-creative approach permeates everything we do from project design, from recruitment to debrief, across every type of brief from qual insight to campaign tracking – it’s built into the heart of every methodology and tool we employ on a project. So I’m going to give you a little insight into our top tips for successfully co-creating, gleaned from our five years of experience.

A Co-creation workshop

Principle 1:  Listen

Co-creation shouldn’t just be about creating, it should also be about listening – after all it is from great insight, foresight and inspiration that the best ideas will arise. We always begin every co-creation project by undertaking a stage of listening, whether that be:

  • listening to the conversations going on around categories, brands or topics through social media monitoring
  • deep-diving into the hubs and influencers of those conversations via netnography
  • or listening to the behavioural “conversations” that happen between the consumer and the context via ethnography.

Principle 2: Mix individual and group thinking

We believe that neither of these things are enough on their own and that each has its role both in the generation of ideas and the refinement and honing of them.

Crowdsourcing, whether done openly on the web or closed with a specific fan base, through the process of individual (yet open and iterative) thinking yields a huge wealth of individual data that allows the researcher to spot trends and clusters that can provide both platforms for ideation or positioning and hypotheses about interesting directions.

However, in our experience, the most value from crowdsourcing comes when this is supplemented with more targeted exploration and explosion of the opportunities with a smaller number of invested participants. We often use our online communities such as HeadBox and Mindbubble to ratify and validate the opportunity areas identified from crowdsourcing, and make sure that the group that will ultimately develop concepts from those opportunities are working on the most interesting, fertile and well-developed of those areas.

Individual and group thinking of course also has to come into play within your actual “co-creation” – whether that be a face-to-face workshop or online. It’s really important to ensure that your task design includes a mix of both individual thinking tasks and more group-based collaboration in order to create the right balance of fertility and validity, as well as to allow for differences in the ways people think, create and process information.

People at a Co-creation workshop

Principle 3: Build effective teams

Managers know that there is a whole science behind building an effective team, and there is no shortage of academic models and theories to aid this. Building teams in co-creation is no different. While obviously conducting a full Belbin or Myers Briggs analysis before each co-creation is unrealistic, it is possible to use principles from both when building teams for co-creation. We build in Myers Briggs and Belbin-style questions into our recruitment process, and qualitatively evaluate consumers further through our interactions with them both in our communities, and in the co-creation “auditions” we hold that put our potential participants through their paces before they earn their place at the co-creation. Oh, and of course we’re also always qualitatively analysing our clients and their stakeholders for the same reasons.

Principle 4: Play

Creativity strikes when analysis stops and so co-creation should always be fun (so should any qual research, but that’s another blog post entirely). This permeates everything from where you do it (somewhere disruptive and creative of course), to how you set up and brief in the whole day.

At Face we use gamification principles such as badging, earning status levels, and unlocking rewards for completion of specific tasks to make the process feel less like work and more like play, to aid team bonding, and to establish a sense of competition that ultimately increases investment and therefore quality of output.

However, we also have a philosophy around the ratio of true “work” activities (those that are geared to meeting the objectives of the co-creation) and those that are more “play” activities geared towards breaking down inhibitions, improving communication, encouraging people to think in different ways, and re-energising. We think the best ratio is 60:40 – ice breakers, energisers, physical games are all an incredibly important part of running a successful co-creation.

Young people at a workshop

Principle 5: Keep the pace

Pressure helps spontaneous thinking, while craft requires time, so successful co-creation involves flexing the pace both to keep interest and to get better output – whether co-creating online or face-to-face. We have found that the most successful co-creations set more aggressive deadlines for tasks that are more generative, require non judgmental thinking, or in fact require choices to be made within a group (even if you then allow more time to explore that choice later on), while those tasks that require refinement, articulation, or building up of ideas require both more time and a more relaxed introduction/facilitation style. This sounds obvious, but it’s really about pushing those boundaries a bit in terms of how long you think each exercise needs, depending on what the task in hand is.

Principle 6: Get creative

Our final principle governs the sorts of activities we do in co-creation to yield great results. Co-creation for us isn’t simply an extension of the traditional stimulus/response model of traditional research, except with clients in the room asking the questions. For us building a co-creation is itself an exercise in creation. We use various techniques from theatre and the arts to create an immersive and engaging creative experience that yields insight and ideas almost indirectly – role plays, story telling, consequences, real time illustration, and physical modelling are all techniques that can deliver incredible insight and stimulate ideas beyond the direct objective for which you are using them.

Co-creation is here to stay, and we look forward to continuing to find new and inspiring ways to deliver best in class results for our clients!

A little over a year ago, our Francesco D’Orazio presented this slideshow at the WARC‘s “Online Research Now and Next” conference. Since then it has been one of our top presentations on Slideshare. Augmented Research is still relevant, which makes this presentation another installment of our Top Posts of the Past Series.

Augmented Research
View more presentations from Face, the Co-Creation Agency

Chris Poole gave a great key note presentation at SXSW talking about the evolution of the infamous meme making bulletin board 4chan - once described by The Guardian as “lunatic, juvenile… brilliant, ridiculous and alarming”.

4chan is one of the ugliest sites you will come across but it gets 12million users per month and has 1 million registers users. So what is the key to its popularity?

1. It is a simple concept. Upload an image and a comment and see if other people interact with your content.

2. Unlike social networks, users of the site are anonymous and have a freedom to play and express themselves in ways you just can’t on Facebook…hence some of the adult material uploaded but more significantly the large amount of art criticism on the board.

3. Only the most engaging content stays on the site meaning that people encourage others to play, comment on and adapt their content.

Poole’s next move is updating the 4chan concept by launching Canvas http://canv.as/. On Canv.as all users are given photoshop quality tools to encourage them to be more creative and it  also removes a lot of the barriers to mass participation associated with 4chan.

What struck me about the success of 4chan is how it has managed to create the perfect environment for innovation. A stripped back environment where ideas are more important than the creators and where those ideas can spread and grow without egos getting in the way. What I really like about the new Canvas concept is the potential it has to democratise crowd creativity and as someone who works in the field of innovation I find this very exciting.

I’ve presented this at WARC‘s “Online Research Now and Next” conference just yesterday…  let me know what you think!

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I’m just back from Barcelona where I was presenting with Unilever at Esomar’s Innovation Detonation Conference. We were sharing the case study of the crowd innovation project we did with Axe Skincare earlier in the year when we combined crowd-sourcing with co-creation to deliver an innovative product idea that is being rolled out across the skin cleansing category not just the Axe brand. So in that sense we went above and beyond the initial objectives of the project and this was very rewarding.

What helped us to achieve such a promising outcome was the fact that we built our innovation process for this brief around some core principles which I have summarized below:-

1. Ideas can come from anywhere
New ideas and innovative solutions occur when we are as open as possible to new eventualities. The currency of the idea is something that anybody can trade in, no matter what his or her background, and one needn’t have a qualification to be able to think differently.

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2. Bottom-up is not enough
Our approach to open innovation unites the consumer and his needs, the brand and its aspirations plus the expert and his knowledge of technology, trends and industrial capabilities. Rather than look to the crowd for the answer, we look to the crowd for the inspiration, to give us cause to re-assess; we look to the experts to help shape these new thoughts, to prioritise, and to make things possible.

3. Cross-cultural fertilisation
Some startlingly distinct cultural predilections and concepts of cleanliness influence showering habits amongst men across our core target markets. Rather than draw out these distinctions, we encouraged them to influence the evolution of ideas, in order to elevate contributors’ thinking to encompass novel eventualities.

4. Reversing the funnel
Rather than adopt a conventional approach, where ideas are generated and proposed by an intimate group of experts, then tested on increasingly large samples of research participants through qualitative then quantitative practices, we begin the innovation process by casting the net wide, thinking and operating on a broad scale, before narrowing down to work in tighter groups on ideas that have been generated, selected and validated by the crowd, and shaped and curated by experts.

5. Targeting 1%ers or “Adfluentials”
We have seen the success that involving “the adfluentials” brings to innovation projects time and again. Adfluentials are consumers who have the passion and the brand connection to work with you and influence what you do; have the skills to do so (are “Pro-Ams”) including the skills to create and collaborate and who also have the networks to offer the greatest potential to involve their peers and friends in their activity.

Working with the “adfluentials” quickly reveals that there are all sorts of consumers with different levels of passion, temperament, problem solving ability and creativity who even though they are a minority can help you innovate for the majority. They are also driven not just by interest but also by passion/skills; a desire for glory and in some cases money.

All of these five principles come together when you combine crowd-sourcing with co-creation in a well-structured and coherent process. This allows you to bring together both group-thinking as well as individual thinking. The best ideas we believe often come from building on each other’s contributions rather than coming up with the final solution in one go.

A balanced innovation process needs to ensure both these dynamics are well represented.