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Archive for the ‘Crowdsourcing’ Category

Chris Poole gave a great key note presentation at SXSW talking about the evolution of the infamous meme making bulletin board 4chan - once described by The Guardian as “lunatic, juvenile… brilliant, ridiculous and alarming”.

4chan is one of the ugliest sites you will come across but it gets 12million users per month and has 1 million registers users. So what is the key to its popularity?

1. It is a simple concept. Upload an image and a comment and see if other people interact with your content.

2. Unlike social networks, users of the site are anonymous and have a freedom to play and express themselves in ways you just can’t on Facebook…hence some of the adult material uploaded but more significantly the large amount of art criticism on the board.

3. Only the most engaging content stays on the site meaning that people encourage others to play, comment on and adapt their content.

Poole’s next move is updating the 4chan concept by launching Canvas http://canv.as/. On Canv.as all users are given photoshop quality tools to encourage them to be more creative and it  also removes a lot of the barriers to mass participation associated with 4chan.

What struck me about the success of 4chan is how it has managed to create the perfect environment for innovation. A stripped back environment where ideas are more important than the creators and where those ideas can spread and grow without egos getting in the way. What I really like about the new Canvas concept is the potential it has to democratise crowd creativity and as someone who works in the field of innovation I find this very exciting.

I’ve presented this at WARC‘s “Online Research Now and Next” conference just yesterday…  let me know what you think!

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I’m just back from Barcelona where I was presenting with Unilever at Esomar’s Innovation Detonation Conference. We were sharing the case study of the crowd innovation project we did with Axe Skincare earlier in the year when we combined crowd-sourcing with co-creation to deliver an innovative product idea that is being rolled out across the skin cleansing category not just the Axe brand. So in that sense we went above and beyond the initial objectives of the project and this was very rewarding.

What helped us to achieve such a promising outcome was the fact that we built our innovation process for this brief around some core principles which I have summarized below:-

1. Ideas can come from anywhere
New ideas and innovative solutions occur when we are as open as possible to new eventualities. The currency of the idea is something that anybody can trade in, no matter what his or her background, and one needn’t have a qualification to be able to think differently.

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2. Bottom-up is not enough
Our approach to open innovation unites the consumer and his needs, the brand and its aspirations plus the expert and his knowledge of technology, trends and industrial capabilities. Rather than look to the crowd for the answer, we look to the crowd for the inspiration, to give us cause to re-assess; we look to the experts to help shape these new thoughts, to prioritise, and to make things possible.

3. Cross-cultural fertilisation
Some startlingly distinct cultural predilections and concepts of cleanliness influence showering habits amongst men across our core target markets. Rather than draw out these distinctions, we encouraged them to influence the evolution of ideas, in order to elevate contributors’ thinking to encompass novel eventualities.

4. Reversing the funnel
Rather than adopt a conventional approach, where ideas are generated and proposed by an intimate group of experts, then tested on increasingly large samples of research participants through qualitative then quantitative practices, we begin the innovation process by casting the net wide, thinking and operating on a broad scale, before narrowing down to work in tighter groups on ideas that have been generated, selected and validated by the crowd, and shaped and curated by experts.

5. Targeting 1%ers or “Adfluentials”
We have seen the success that involving “the adfluentials” brings to innovation projects time and again. Adfluentials are consumers who have the passion and the brand connection to work with you and influence what you do; have the skills to do so (are “Pro-Ams”) including the skills to create and collaborate and who also have the networks to offer the greatest potential to involve their peers and friends in their activity.

Working with the “adfluentials” quickly reveals that there are all sorts of consumers with different levels of passion, temperament, problem solving ability and creativity who even though they are a minority can help you innovate for the majority. They are also driven not just by interest but also by passion/skills; a desire for glory and in some cases money.

All of these five principles come together when you combine crowd-sourcing with co-creation in a well-structured and coherent process. This allows you to bring together both group-thinking as well as individual thinking. The best ideas we believe often come from building on each other’s contributions rather than coming up with the final solution in one go.

A balanced innovation process needs to ensure both these dynamics are well represented.

ESOMAR Online Research 2010

Francesco D’Orazio and Tom Crawford from Nokia will be presenting Designing relevance - How open and agile research methodologies can help complex organizations respond to change and stay relevant at the Esomar Online Research conference at Berlin.

The paper, written by Francesco D’Orazio, Esther Garland and Tom Crawford, describes the work that has been carried out by Face and Nokia within the Relevance Programme. The paper shows how a complex organization can respond to the challenges of rapid exponential change through open and agile approaches like co-creation, crowd-sourcing, social media analysis and online research communities.

Looking forward to it!

The team over at mycustomer.com recently asked Saul to give them a  lowdown on co-creation and how it works in practice. He duly obliged and  his efforts can be seen on the My Customer website here. His article covers the basics of co-creation, explores its value, as well as understanding how and why it works. Below are a few extracts:

Co-creation is about collaboration. It’s about working together to solve problems, uniting a range of perspectives and approaches to an issue. Very often this collaboration involves consumers working directly with professionals from inside and outside a client organisation, to define and create a range of outputs, from strategy to communications, from products to experiences.

Co-creation can help break the yo-yo effect of research and development, where clients go back and forward between creative agencies, research agencies and their audience. By working with your consumers, rather than directing stuff at them in the hope that it will stick, clients get a real sense of what works and what doesn’t as the ideation takes place. Ideas emerge, develop, are refined and validated in collaboration with your audience, in real time. No need to wait around for endless tests.

Why co-create?
Much of the growth of interest in co-creation as an approach and philosophy comes against a backdrop of dramatic changes in the communications landscape in recent years. The evolution of the internet has had an enormous impact on the way that businesses interact with their audiences, and vice versa. It is near-impossible to underestimate the extent to which social media has empowered consumers to voice their opinions, create and distribute their own content, and, as active stakeholders in the brands they consume, to set a new agenda for producer-consumer relationships, and in many ways the advent of co-creation is a corollary of these developments.

How?
There are, of course, different approaches to co-creation. The heart of the co-creation process we have adopted is typically a face-to-face workshop, but the ideal model involves a multi-staged approach to insight generation/opportunity shaping, ideation, validation and refinement. We often talk about reversing the research funnel, starting by consulting the crowd, moving on to work with defined online communities, then collaborating with an intimate group of co-creators.