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What Makes Consumers Happy – June 2010

  • Date September 13 2010
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This summer, Face embarked on a challenge with the Algida team in Rome. We were asked to get the whole team out of the office and immerse them in the lives of their consumers and find out what makes them happy!

100 members of the Unilever Ice Cream team travelled to Ostia where we met kids, teens, 20 something’s and mums; we went to lidos, bars, restaurants, supermarkets, play parks, shops and beaches; we captured observations, uncovered insights, and brought them to life in a series of films.

Following the consumer connect session we created an online hub where all the stakeholders could view the outputs including: – insights, films and loads of other content from the day. You can take a look at the day for yourself by watching the above video, it shows the process and all the smiles we uncovered!

Keep an eye out for communication from Algida, they will be releasing the Happiness Day video very soon!!

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Mortein Co-Create in Developing Markets

  • Date June 11 2010
  • Posted by Esther
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Well I’ve been a bit quiet of late on the blogging front. But its been for all the right reasons! Reckitt Benckiser have been keeping the Face team more than busy!

We’ve had the opportunity to work on a really interesting and high profile strategic project in the last couple of months. With the backing of the Mortein team, we’ve been off to India and Australia to work on a ground breaking global brand re-positioning project, for which we pioneered a co-creative approach, delivering a new brand footprint and equity creative brief.

While most traditional agencies and clients would employ a safe, traditional focus group methodology we stayed true to what makes us different. Employing a collaborative methodology with intimate, direct and equal interaction between clients, agencies and local consumers. In each market we worked through a series of on and off line co-creation exercises designed to explode and explore 2 potential positionings developed to help Mortein differentiate itself from an increasingly homogenous crowd.

Following some skilled analysis, the result is a final brand positioning that is completely consumer centered, and a creative brief that is significantly tighter and more informed than ever before. Less testing required, less risk and uncertainty, and a fuller, earlier understanding of the parameters and possibilities inherent in it.

Aside from the fantastic nature of the brief, a large part of what made this project so special and so groundbreaking for the Mortein team is the fact that it was conducted, in part in an emerging market.

While Co-creation is increasingly becoming one of those marketing buzzwords it takes years of experience to do it well. Face has developed its Helix Co-creation process over the past 5 years across global markets and we have tailored an approach specifically for the BRIC markets.

We have found that co-creation if anything is even more applicable to the emerging markets than developed ones. It is here that global marketeers are less in touch with their consumers, where it is harder to conduct meaningful research, but really where the most costly mistakes can occur if you get it wrong. Co-creating with consumers allows marketers like the Mortein team to quickly immerse themselves deeply in specific cultural nuances, aspirations and needs of these new consumers.

One of the panels I’ve attended at Sxsw Interactive was “After Magazines: WIRED’s Digital Rebirth” where Jeremy Clark (Adobe) and Scott Dadich (Adobe/Wired) presented the latest magazine tablet incarnation.

Wired is working together with Adobe to develop a format that will work on all tablets, also including the iPad. What you see in the video is an Adobe Air application running Windows 7 on the HP’s Slate tablet (most likely).

Wired rocks audience at SXSW with iPad demo from Mangrove on Vimeo.

Now, if there’s anything that the demo made clear, I think, is that there is a solid future for newspapers and magazines in the world of high-end touch devices.

Why? Because the new format allows to recreate an high quality version of the printed newspaper, where the quality of the digital design makes it as good at the print version. Actually better, because the content is interactive, wired to the net, and you can flick through the pages with your fingers.

This probably means two things:

a) we will be more keen to pay for a virtual copy of a virtual magazine because it will feel a lot more like buying a proper finished product; the point being, great design and a a nice natural interface together will provide us with the added value that will finally convince us that digital products are as valuable and tangible as physical products;

b) advertising will look good again. A rich digital design eliminates the typical off-putting friction between polished ad content and stripped down web design. This will make advertising look like it’s part of the page again, consistent with the rest of the product, rather than an intruder.

And what about you? Would you pay for a digital copy of your magazine?

Following my blog Co-Creation is Driving Change in the Way We Work here are my thoughts on how co-creation is creating a new breed of agency where the disciplines of research, innovation, social media and advertising/communications are coming together in a more seamless way under one roof.

Co-creation and its underlying philosophy whereby consumers want to have things done with them rather than at them will ultimately usher in a new breed of agency. There are several reasons for this:-

1) Consumers have replaced trust in advertising with trust in individuals: in particular, friends, family, and colleagues. Turning to communities and away from mass media, consumers are increasingly making traditional advertising more irrelevant. They have learned to block the ads they don’t want, and gate-keeping is becoming more sophisticated and widespread: according to Forrester Research DVR ownership in North America, which features ad-skipping, will grow from 19% of households in 2006 to 55% in 2011. More than half of UK consumers using the Internet at home utilize spam and popup blockers to filter unwanted messages from their online experiences, and countries like the Netherlands, France, and Germany are not far behind.

2) Consumers want to be more involved with the brands and products they consume: this applies also to the way they are communicated to them through advertising. Doritos is the most famous example in the UK whereby consumers were invited via a competition to create the next TV campaign. More recently Unilever’s Peperami have dropped Lowe to Crowdsource their next ad campaign with consumers. Noam Buchalter marketing manager at Peperami says: “We believe Peperami is a brand that deserves radical creative solutions and are confident taking our brief out to thousands rather than a small team of “creatives” will provide us with the best possible idea and take our advertising to the next level.”

3) Consumers are showing in increasing numbers that they prefer pull to push: almost all consumers own a PC and mobile phone, and they spend almost half of their media time with interactive channels. Use of RSS and podcasts has increased to 10% and 14%, respectively, from virtually nothing in 2003. Mark Earls author of Herd, says that it is no longer about what your brand does to the consumer but what consumers are doing to and with your brand. Putting it another way, James Murdoch in his Marketing Society Annual Lecture said ‘Ubiquitous connectivity means fundamentally that the individual becomes the agent of everything…we’ve learnt through experience what difference the new empowered world means for our relationship with customers. This is not a question of scale. It is a different way of existing’.

4) Different ways of existing means there is more fragmentation: which in turn is driving more complexity. The number of media channels available to marketers, agencies, and consumers has exploded. Proliferation of choice offers marketers new opportunities, such as social networks, mobile, and branded entertainment. Social media, in which consumers become publishers and media outlets drives media buyers crazy; there are more than 59 million videos in YouTube today, and they can’t cut deals with every blogger.

5) A new marketing funnel is required. The current one which sits at the heart of most current advertising and media buying agencies is out of date. “Integrated” or “360” marketing is still an excuse to sell campaign ideas as brand ideas so that they can produce a TV commercial and shoe horn other channels in afterwards. Consumers need to be at the heart of a new marketing model so that we can move away from channel marketing to “continuous brand engagement” marketing.

6) A new definition of “mass media” is emerging: More and more consumers are creating their own content and are coming together to form communities around it. Personal profiles on sites like Myspace, Bebo and Facebook don’t simply state vital statistics, they allow marketers access to preferences, allegiances, recommendations and conversations they could not have dreamed of even five years ago. And there are communities for every niche, so the same data richness can be experienced for every specific brand, sector or topic. It is always up to date being spontaneously added to by consumers. The new mass media is made up of a collection of communities. As more consumers become involved in social media, these platforms will grow and eclipse today’s mainstream media.

7) Traditional advertising can’t deliver a captive audience in this new consumer landscape: Nearly a quarter of marketers polled by Ipsos Mori for the Chartered Institute of Marketing’s latest Marketing Trends survey said advertising, excluding online, gave the worst return on investment. Almost a quarter of marketers rated CRM as the best, with PR activities coming in second highest in terms of ROI.


In the New Breed of Agency:

Consumers will be treated in a fundamentally different way: They will be given more responsibility and will be more involved throughout the brand marketing process. Co-creating with consumers as direct and active equals to deliver a range of marketing outputs will be part of its core philosophy.

Consumer communities will reign: The focus on the 30 second TV spot will give way to the content and conversations that are being generated by consumers and between consumers around the brand. This will in turn produce different segmentation models where brands see consumers not just as potential customers who want to buy something from them but as people who want to have a relationship with them.

New social media tools will help brands to be on 24/7: this is part of what we call at Face “the socialisation of brands” where campaign and channel marketing gives way to “continuous brand engagement marketing”. The environment the brand lives and breathes in is always on and is always changing so brands need to be listening to and observing their consumers not just in communities but also on the web as well as involving them on a continuous basis in everything they do.

Engaging and managing brand fan bases will be key: Developing creative ways for engaging and managing fan bases will be critical to the New Breed proposition. As Marmite and Peperami have shown involving consumers through co-creation and crowdsourcing respectively in what a brand says and does is a great way of driving brand engagement with important fan bases.

The arrival of research 3.0: new social media tools and web 2.0 are helping brands to research consumers in more exciting and different ways through mass collaboration and intimate co-creation. Combined with new ways of accumulating robust qualitative data which we can make sense of from the web, then research has an exciting future ahead of it. It will herald a new era – Research 3.0.

Ideas can come from anywhere: a new model which combines the creativity of experts with the creativity of consumers so that more ideas of better quality can be produced is on its way. In the New Breed Agency, experts have an even bigger role to play than ever before. The researchers, the designers, the marketers, the copywriters, the art directors, the account men, the planners will become facilitators, analysts, curators, editors, creative directors and publishers. Their role is critical to ensuring that the overall creative output is polished and of an extremely high standard.

A mix of old and new: the new breed of agency will exist both in a virtual capacity and the real world – consumers will not only feel comfortable hanging out in the agency as part of continuous co-creation programmes but their content will also be streamed live onto TV screens. The processes and methodologies of this new agency will also reflect a combination of the old and new. This will be done not just for the sake of it but because it delivers better ROI.

Talent resides in and outside the company: the new breed of agency will be less worried with employing everybody they work with. It recognises that the best talent can come from both inside and outside the company. This will also be reflected in more collaborative and flexible working practices.

In a recent issue of Research World, Surinder Siama noted T.S Eliot in reference to the need for qualitative research to evolve beyond it’s tentative steps with digital – “only those who will risk going too far will find out how far one can go”. Saima’s perspective is that “broadly speaking, digital solutions will eventually beat analogue ones due to commercial imperatives. Digital solutions are faster, cheaper and more scalable” suggesting that qualitative research is yet to really urgently innovate effectively using digital.

Yet there are rumblings of realization that such innovation is necessary because of how people are interacting with digital in the modern age. The digital universe is set to expand tenfold in the next five years, suggesting that online qualitative research will become further essential to brands.

Ned Winsborough has spotted this transition on the horizon, and so it is a sign of the times that manager of consumer networks General Mills has decided on a “mandate at General Mills to move as much of our qualitative research online as possible in the coming months and years”.

Noting that General Mills have done 22 community projects since last spring Winsborough acknowledges that there is now a “scaling” process for their online communities. There is an agreement with Siama that these communities “allow you innovate with consumers better, faster and cheaper” because these participants are able to interface with these communities within the busy movements of their own lives. On-demand in some respect. Winsborough speaks of a 2-way innovation and communication that is almost a metaphor of the internet itself and it’s 2-way democratization – “We listen, we build, we listen, we tweak”. Winsborough also notes the condensing that online communities allows, in doing six months of work in six weeks, especially when “the incremental cost of extra weeks, [and] extra moderation is very low” in comparison to other qualitative methodologies.

As a result of the success of their 22 projects General Mills have made changes to their online research community approach. Firstly there is a is a Focus on Discovery, where previously the General Mills model for innovation would build and launch quickly after discovery, the new model’s focus on the discovery phase allows for a greater breadth of ideas rather than a fast mode of dispersion. Secondly the new approach involves a move towards Smaller Communities, with the older communities producing too much information too quickly to analyze effectively. Thirdly, General Mills has moved to more Project-Based Communities which last from six to eight weeks rather than “creating one ongoing community” which is perhaps not cost effective, as Winsborough states “it is rare [with ongoing communities] that we have things we need to do every week” providing the cost incentive to move to more condensed communities. Larger Incentives are also offered to participants in these condense project based communities, giving a bigger push for effective ideas in a shorter time span. Finally, these online communities are now Geographically Centered “so that we can do face-to-face research” with the participants once they have gathered some initial ideation, perhaps further enhancing the effectiveness and understanding of the participants ideas.

This final point suggests, as Ned does that “the truth [about traditional research being dead] is in the middle,” suggesting that the most effective research will take the most salient methods from online communities and face-to-face research. The movement of brands as large as General Mills towards more online qualitative research is powerful backing for the way that research is heading in general. Winsborough notes finally that these new digital technologies have “powerful potential to transform qualitative research as we know it.”

This powerful potential is being brought into fruition by our online community work at Face. See below for some of our own online community case studies: