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ESOMAR’s Asia Pacific 2013 conference in Ho Chi Minh City has already kicked off (keep an eye out for my summary blog with all the highlights), but even if you can’t make it, I wanted to share a piece of work we’ll be presenting tomorrow.

Written by myself (Andrew Ho) and my American counterpart, the head of our New York offices Philip McNaughton, this presentation will be all about how co-creation can help build stronger cross-regional brands throughout Asia.

ESOMAR Asia Logo

We were working with the beverage brand, Mizone, which had already grown strongly in the APAC region – but with independent brand voices in different Asian markets. The key business challenge was to develop a consistent and differentiated brand voice and vision that worked across markets, supported the growth of the brand, and yet was still relevant and attuned to consumer mindsets and aspirations.

There were two key challenges to this project:

  1. How to effectively bring consumer voices directly into the development of a high-level brand vision?
  2. How to identify one common vision and higher-purpose for the brand that could support pan-regional growth, without losing the flexibility needed to cater to the individual nature of each specific market?

Bringing consumer voices into brand vision development through Co-Creation

At first glance it seems counter-intuitive to ask consumers what they want a brand’s point of view on the world to be. If we have to ask, aren’t we missing the point? Should we be asking consumers to intervene in the magic and craft of marketing? We know that this point of view should be rooted in an understanding of our audiences – we know that research and data must play a role – but can we go beyond this?

The answer lies in moving away from the research paradigm of question and answer, ‘them and us’, and into a framework that invites collaboration  to harness the skills and vision of marketers alongside the creativity, truth and passion of consumers.

This was a 4 phase process:

  1. We started out with a phase of more ‘traditional’ ethnographic research with consumers – spending time with them in their places and spaces both offline and online and talking to them about their passions, motivations and aspirations for the future. This involved blogging communities, consumer connects and researcher lead interviews to develop a rich insight base about the target audience in each market.
  2. We then use this research to develop a number of insight platforms, and from those we developed a number of brand vision statements.
  3. We then took these ideas into a co-creation workshop where we worked with leading edge consumers in each market – Indonesia and India – to explore the potential for and relevance of our insight platforms and brand vision statements.This was not about asking people what they thought or whether they ‘liked’ or didn’t like the insights. It was about allowing them to tell us through a mix of storytelling and creative game-play what the insight platforms and statements meant to them, what was most resonant, and how they related the vision and insights to their own lives. Through this process we learnt not only where the central heartland of each potential brand vision lay, but also we saw (rather than asked) which of the potential areas generated most warmth and connection.
  4. Following the consumer work, we then ran sessions with the local agency in each market to identify the strongest insights and how they played into the strongest brand vision statements. We used the raw material generated in the consumer workshops to hone and craft impactful language that expressed a brand vision articulated directly from a human and local perspective.

Identifying one common vision across markets

While the co-creation sessions allowed us to articulate rich and relevant visions and points of view for the brand in each market, the larger challenge of finding a consistent and coherent vision for the brand in the region required a further step.

This involved client and agency teams coming together from across the region in a workshop inspired by insights and vision statements generated in previous phases on the study. While this allowed each market to give its own point of view, the principle was to bring cross-cultural teams together to develop cross-cultural perspectives for the brand.

On a simple level this process was about trying to find consistencies between markets, but more important was identifying fundamental human truths that could power the brand emotionally and functionally, and allow it to stand for something differentiating and purposeful in consumers lives.

Crucial to the success of this was the fact that stimulus brought into that workshop combined real insight from the markets, but also incorporated consumer inspired language and points of view that related directly to the purpose of generating big thinking for the brand. The consumer outputs from the co-creation gave a compass, a direction for the most powerful routes the brand could take – even if they did not map out all the stages of that route.

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Like our thinking? View more of Andrew Ho’s blogs on research in Asian markets, or connect with him on LinkedIn or Twitter to say hello.

Face-to-face research has severe limitations when it comes to addressing sensitive issues. Whenever researchers have to tackle topics such as suffering from mental health problems, the decadence of high net worth individuals, the awkward stages of puberty, or when we need to cut through the bravado and self consciousness around discussing sexual relations, traditional face-to-face research is far from easy – though it can be expertly executed by a deft and experienced hand. Online communities are not only convenient, but can actually deliver consistently deeper and more transparent insights.

For taboo topics, the usual enemies of research are amplified. People are too often compelled to say what is expected, socially acceptable, or feel pushed be agreeable. This is particularly true in Asia where participants will try to “save face,” as I’ve described previously in When Focus Groups Fail in Asia.

asian diary

Image by Flickr user by cliff1066™

Online communities are uniquely placed to get the most accurate and honest responses. In order to get the best from respondents, Q+As and NDAs are simply not enough. The entire insight process needs to be re-engineered from top to bottom to make respondents feel not only safe, but encouraged to give their best.

Here are 6 factors that can make communities the most effective and delicate of insight instruments:

1. Online and the freedom of anonymity

This is well documented: online provides a safe environment – an essential element for people to be able to express themselves. Given the recent boom in online self-expression in closed societies such as China and the Middle East, consumers are well-practiced at pouring their thoughts and feelings into a computer or mobile.

2. Research conducted and relationships formed over time

The nature of communities means the researcher-respondent relationship is formed over time (usually 2 weeks), not just in 2 hours. This creates a whole new paradigm –  researchers can build a dialogue and ramp up to more challenging/intimate tasks with sensitivity after establishing trust (versus simply leaping into a provocative line of questioning). As the respondents become more comfortable with the moderator and the platform, they open up more.

This also creates more time to find your insights through more projective techniques (see further on).

3. One-to-one engagement from recruitment to execution

As above, trust can be best formed through a consistent and human relationship during the research process. This is why, wherever possible, respondents should (be seen to) interact with only one recruiter/moderator contact. This creates a professional, discrete and transparent relationship. This also allows the contact person to use a personal and human tone of voice that is both warm and consistent.

4. The privacy of mobile

Mobile is growing fast, and our growing mobile research capabilities mean that mobile now plays a much stronger role when we tackle delicate subjects, by providing an extra degree of privacy and allowing for emotional expression in the moment. The interactions are now removed from the home or work computer where they can be accidentally shared or where respondents feel exposed. Because mobiles are often never far away, we can interact with consumers in any occasion.

5. Combine multiple data sources

When you have a category that is rife with mis-claimed behaviour (e.g. the frequency of exercise we do, or how strong our religious faith is), you can verify consumer behaviour by comparing from a number of sources that you can collect through communities. Researchers will be able to tease out the differences and probe on the discrepancies in the data. For example:

    • Social vs. individual tasks: Imagine how differently a man would claim his number of previous sexual partners in a group versus in an online interview. Understanding the difference may help calibrate your understanding of other research. For instance, men might over-claim their number of partners by 20%…
    • Direct respondent response vs. their peer responses: Talking to a mental health sufferer then his care provider or family will give you multiple perspectives on a single issue – illuminating any variations in perceived attitudes and behaviours
    • Passive vs. active capture: With mobile’s ability to mine the phone for indirect data (i.e. track your location, browsing data, messaging etc.), there is an opportunity to compare this passively-acquired intelligence with direct questions and tasks
    • Face-to-face qualitative follow-ups: After an online exercise, following up face-to-face interviews with key respondents allows researchers the opportunity to probe deeper on the community work – as well as verify and challenge facts

6. Community technology allows projective techniques to get creative and deep

Depending on the topic and challenge, the most modern communities allow you to be creative about how you gather the insights required. Projective tasks (unlike direct questions) allow for a less invasive and more insightful approach. A third person story-telling method that asks them for “advice based on their own experiences” is more comfortable but still draws on their personal experiences.

We’ve had enormous success with the above principles and continue to build our thinking and capabilities. It is the ultimate demonstration of how online qual is breaking away from panels and surveys, and how in this instance can usurp the traditional insight model.

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Interested in more of our Asia research insights? We’re speaking about building ‘Brands Without Borders’ at ESOMAR Asia Pacific 2013 next week (Ho Chi Minh City, Vietnam, 7-9 April 2013).

Connect with Andrew Ho on LinkedIn or Twitter if you’d like to say hello to us there.

Face is looking for talented research professionals to join our freelancer network. Being a part of our network puts you in a position to work on some of the most cutting-edge projects in the industry. Not to mention you’d also get to work with us!

Image via Flickr user DonkeyHotey

Read on for details of the roles available:

Research Community Managers
If you are a social and outgoing person, then this is likely a great fit for you. Our Research Community Managers handle the day to day interactions of our online research communities. This means working directly with participants and keeping them engaged with  projects.

The ideal background we’re looking for is in Online Research, Online Content Production, Online Marketing, Online PR, or Online CRM, but we are open to submission by all interested candidates.

Research Community Moderators
If you are really curious and inquisitive, then take a look at this job. Our Research Community Moderators also work with our online research communities. Their job is to look at everything from a qualitative research point of view – asking questions, probing, and providing insight summaries to the research team.

The ideal background for this position is in online Qualitative Research or online Ethnography, but we are open to submission by all interested candidates with professional experience in Qualitative research.

Social Media Analysts
Our freelance Social Media Analysts work closely with our research team. They’re responsible for making sure that our social media searches are pulling in the right data – and as much of it as we can get. They then clean the data and analyze it, reporting back to the research team in a mixed format (visual+narrative), in PPT.

The ideal background for this position is in Qualitative research applied to Social Media, content and discourse analysis in particular, but we are open to submission by all interested candidates with professional experience in Qualitative and/or Social Media research.

Social Media Analyst Assistants
And the Social Media Analyst Assistants support  the whole process.  They are a vital part of the research team and we are looking for candidates with high levels of integrity and autonomy, and a great attention to detail.

So if any of these jobs interest you, then don’t hesitate – check the full specs and send us your CV!

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Keep an eye out for future opportunities by following us and saying hello on LinkedIn and Twitter.

Do you remember how in the movie Shrek, the title character compares ogres to onions, saying that ogres have layers too? (If you don’t get the reference, go watch Shrek again!)

Well, like onions (and ogres), content also has layers. There is the first layer, the layer you see without engaging with the content at all, and then there’s a second layer which is what people see when they investigate. This could be clicking on the tweeted link, playing the banner ad video, going to the originating Facebook page, or anything else that expands the message of that content. And there could be more layers beyond that, depending on your consumer journey.

Shrek explaining to Donkey that onions and ogres have layers

The holy grail of content marketing right now seems to be making content into bite-size bits that we can engage with and pass on, supposedly furthering the ends of the content creator. Many brands are trying to piggy-back off of popular web memes, like Wonderful Pistachios and their Psy/Gagnam Style Superbowl Ad.

But this misses out on that second layer of interaction. People see things and pass them on, frequently without reading or investigating them first. Just think of all the fun or interesting images you’ve seen on Facebook in the past week that you’ve then reposted, liked or commented on. How often did you read the full description of the image and click on through to the originating Facebook page? If you’re like me, and many other folk, probably not too often. After all, what you’re sharing is that image, not the page, right? This type of behavior is encouraged, too – One click sharing is common on all social networks.

People also can add layers to the content, adapting it to their own purposes. When I re-share images on Facebook, I often add my own message. But am I furthering the purposes of those brands? On a certain level, yes. I am literally forwarding the link on to my friends. But will my friends click through to those pages, or just admire the image and my witty comment?

Facebook image shared on Facebook with a comment.

So on one side, people often add layers to content already in existence and otherwise engage with it by sharing and liking, but on the other, they are not investigating. The danger with this is that their knowledge and understanding of your brand has not been expanded. In order for that to happen, they must investigate your content, click through and explore the second layer, and possibly other layers beneath that. But at the same time, sharing is probably the best way to increase your brand profile.

So how do you create content that will help your brand transform engagement into investigation? Here are 4 tips for the marketing content creator:

  1. Make every layer self-sufficient. If your image has your main message, then it’s okay if people don’t click through to see your Facebook Page, or even read the descriptions you’ve attached to it. It’s right there in the image. This can be tough though as you are forced to perhaps hit people over the head with your brand, limiting the content’s shareability. This is the tactic that Wonderful Pistachios has taken. You just watch the fun videos and you know what their message is.
  2. Make content that people want to investigate, not just engage with. I like Kraft Foods as an example of this. Their Pinterest Page is full of lovely images of yummy foods – as a foodie and cook it’s hard to resist sharing these images. At the same time, they are clearly labelled as recipes – and are just a click away from the recipes themselves on the Kraft website. So not only do they encourage engagement (sharing) but also investigation (clicking through).
  3. Piggy-backing off of point 2, use the data and tools you have at your disposal to make content more personally relevant for people. For instance, you can use real time data such as weather and time of day to present people the type of ads they are going to be more interested in. If it’s rainy, show me sunny vacation destinations. Or a rain coat. Technology is becoming a third part of the classic Art and Copy creative team. Take advantage of it.
  4. Don’t be limited by your industry. Yes, some industries seem more prone creating content people should investigate rather than share, such as the real estate market. But, Zillow has managed to make real estate and home maintenance fun, with a top layer of Eye Candy and Tips and Advice columns that combine information with pretty pictures. Their articles are fun reads and easy to share, getting their message through quickly and clearly: Zillow is a fun place to talk about real estate (and they’ll also help you find or sell a house, too).

SXSW Interactive, the annual tech and digital media conference in Austin, Texas, has been a fertile hunting ground (and a spring getaway) for Facers for a few years now. By day we consume ideas in five jam-packed sessions – by night, cheap margaritas and Texan steak.

Last year we struck inspiration gold with MIT Media Lab’s presentation on mobile self-ethnography – which Chief Innovation Officer Francesco D’Orazio has been developing into a research tool for “reality mining” through your mobile phone.

This year these are the stories that captured my attention:

4 big trends to watch

  1. 3D printers and Maker culture
  2. The sharing economy: AirBnB, Uber, and Sidecar
  3. Interfaces: haptic, gestural and visual
  4. Augmented reality, and the rise of ‘Glassholes’

SXSW was really physical this year. Very few sessions were on online-only topics – we’ve talked enough about Twitter and Facebook et al. Instead of Google Plus, the California behemoths presented Google Glass and Google[X], their “moonshot factory” designed to get you into space. MakerBot launched their Digitizer Desktop 3D Scanner which allows you to take any physical object, scan it, and create a digital file (without any CAD skills required at all) — and then print the item again and again on a MakerBot Replicator.

markerbot
[Image credit: MakerBot, via The Verge]

Physical ownership was hit another blow by the buzz around renting- and sharing-based services such as AirBnB (places to stay), Uber and Sidecar (transport). It’s the rise of service over product and renting over purchase: what matters is meeting a need as efficiently as possible, without surplus resources (hotel rooms, cars) that either cost too much or go unused much of the time. There are a lot of positives in this – the focus of AirBnB’s session was on sharing, social relationships and trust. Lots of great insights into doing “social business” in this write-up here.

Meanwhile the most exciting presentations and displays were those looking at the question of just how people can connect to digital experiences and information. The one with real wow factor was Revel, a  haptic (touch-based) technology from Olivier Bau of Disney Research. This offered the deeply extraordinary possibility of altering the user’s tactile perception of surfaces based on tapping into the electrostatic signals sent within our skin and nerves. I loved this for how it revealed the human body as already electronic – a truly cyborg technology.

There was also a lot of buzz around Leap Motion’s gestural control interface, soon to go on widespread sale for only $99. This allows for very natural, intuitive hand-based interaction with objects on screen. Unlike the XBox Kinect, which requires big gestures and whole-body movement, the Leap Motion is sensitive to subtle hand movements and can capture the movement of each of 10 fingers indepedently. Pure Minority Report. Finally, in the gaming expo, the Oculus Rift headset was held up as “the holy grail of gaming” for the deeply immersive experiences it allows developers and creatives to share.

Meanwhile on Monday 11th Google demoed the slicker-looking Glass, their “smart specs” designed to bring both the recording and the information aspects of a smartphone to a heads-up display. Sergey Brin sought to claim this was less distracting than gazing down at your phone all the time – but SXSW was not convinced by the future of total surveillance and continuous partial attention he proffered.

Word of the week: “Glassholes”, coined to capture all the ways Google Glass is going to mess up interpersonal interaction. While some have observed that the Glass backlash is functioning as a locus for all our fears about technology, from web cookies to digital-ADHD, it’s still true that Google’s presentation on the Monday didn’t do much to reassure people. Here are 35 arguments against it.

lb0937
[Image credit: Engadget, via AndroidDoes.net]

2 other things worth noting:

  1. The rise of Android (or Samsung’s mega marketing budget)
  2. Vine, Snapchat and micromedia

The big topic of discussion: Has SXSW jumped the shark?

“SXSW is the 21st-century equivalent of a medieval market town, just with more horseshit. It’s an orgy of capitalism, an unrestrained, unselfconscious celebration of sales, marketing, branding, and “gamification.” Even the dumbest of memes have been recruited in the service of sales. Grumpy Cat is here, and she wants you to buy Friskies.”
[South Buy Southwest: At America's Biggest Tech Conference, It's All About the Sell - Nick Baumann, Mother Jones]

I saw Grumpy Cat in the Mashable tent with fans queuing up to be photographed with her. This was deeply absurd – and she looked furious.

grumpy
[Image credit: Buzzfeed, gofwd.tumblr.com]

The Onion’s parodies were also bang on (well, they did give a keynote last year…)

Meanwhile I tweeted with friends back in the UK on the hashtag #FakeSXSW. Lunchtime margaritas and marketing spin meant the line between real products, prototypes, “vaporware”  and “design fiction” got pretty fuzzy. At one point, I’m sure I attended a panel called The End Of Reality

But what was it really all about?

The convergence of digital and physical.

Interfaces are about how we connect our physical, sensory bodies to digital displays. Augmented reality seeks a seamless meshing of the two. The sharing economy is about using digital and social technology to help us better manage our property. And MakerBot’s 3D scanners and printers give us a technology that can digitise the physical, digitally manipulate it – and print this new hybrid object back out into physical reality.

These are ideas that tech theorists have been hashing around for a couple of years. Nathan Jurgenson’s essay on ‘digital dualism‘ (2011) is important reading –  he argues that the belief that the digital world is “virtual” and the physical world “real” is fundamentally a false dichotomy. Instead the two are deeply interlinked and there is nothing “unreal” about our actions online. Last year’s much-discussed panel The New Aesthetic: Seeing Like Digital Devices (2012) was also key for providing a space to talk about this “eruption of the digital into the physical“, and the resultant hybrid visual culture when there are as many computers sensing and measuring the world as people.

In more pragmatic business terms:

Every business is a digital business now, or should be. Your “Head of Digital” shouldn’t just be a 30-something creative technologist – it’s the job of your CEO to lead on these challenges and opportunities.

Also, what exactly is a non-digital advertising agency? Marketing agency? Research agency?

Finally, it’s a clarion call to rethink and sort out “consumer touchpoints”. Seamless web and in-store purchasing. Fluent digital-physical branding. No mis-information from store staff that’s contradicted by the store website (or a quick Google from your phone while you argue with them…) We’re getting there – online shopping can be delivered in-store, in-store shopping can be delivered to your home, and fashion brands like Burberry and Topshop connect the catwalk, their websites and their stores with growing confidence.

What does this mean for market research?

First, that these are the consumer trends, clients’ business challenges, and technologies we need to get our heads round. It’s not just for people working in social media research or cutting edge mobile ethnography – even if you work on quant trackers, there’s something in here that affects the questions you should be asking and how you should be reaching people to get those answers.

But really, I go to SXSW to get perspectives beyond the industry. I’m 27. Am I going to be working in something called a “market research agency” in 10 years time? (In 5 years? In three?) My clients are still going to need someone to help them navigate consumers and communications technology – but are they gong to look to “market research” per se to do that? Quite.

There’s something interesting going on between marketing, and media, and technology – it’s a difficult and unsolved problem, how to marry these three. Even (or especially) the most ridiculous parts of SXSW – they still give me a read on this. That’s why I go. Perhaps next year it’s time to pull together a panel and offer a point of view…