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Do you remember how in the movie Shrek, the title character compares ogres to onions, saying that ogres have layers too? (If you don’t get the reference, go watch Shrek again!)

Well, like onions (and ogres), content also has layers. There is the first layer, the layer you see without engaging with the content at all, and then there’s a second layer which is what people see when they investigate. This could be clicking on the tweeted link, playing the banner ad video, going to the originating Facebook page, or anything else that expands the message of that content. And there could be more layers beyond that, depending on your consumer journey.

Shrek explaining to Donkey that onions and ogres have layers

The holy grail of content marketing right now seems to be making content into bite-size bits that we can engage with and pass on, supposedly furthering the ends of the content creator. Many brands are trying to piggy-back off of popular web memes, like Wonderful Pistachios and their Psy/Gagnam Style Superbowl Ad.

But this misses out on that second layer of interaction. People see things and pass them on, frequently without reading or investigating them first. Just think of all the fun or interesting images you’ve seen on Facebook in the past week that you’ve then reposted, liked or commented on. How often did you read the full description of the image and click on through to the originating Facebook page? If you’re like me, and many other folk, probably not too often. After all, what you’re sharing is that image, not the page, right? This type of behavior is encouraged, too – One click sharing is common on all social networks.

People also can add layers to the content, adapting it to their own purposes. When I re-share images on Facebook, I often add my own message. But am I furthering the purposes of those brands? On a certain level, yes. I am literally forwarding the link on to my friends. But will my friends click through to those pages, or just admire the image and my witty comment?

Facebook image shared on Facebook with a comment.

So on one side, people often add layers to content already in existence and otherwise engage with it by sharing and liking, but on the other, they are not investigating. The danger with this is that their knowledge and understanding of your brand has not been expanded. In order for that to happen, they must investigate your content, click through and explore the second layer, and possibly other layers beneath that. But at the same time, sharing is probably the best way to increase your brand profile.

So how do you create content that will help your brand transform engagement into investigation? Here are 4 tips for the marketing content creator:

  1. Make every layer self-sufficient. If your image has your main message, then it’s okay if people don’t click through to see your Facebook Page, or even read the descriptions you’ve attached to it. It’s right there in the image. This can be tough though as you are forced to perhaps hit people over the head with your brand, limiting the content’s shareability. This is the tactic that Wonderful Pistachios has taken. You just watch the fun videos and you know what their message is.
  2. Make content that people want to investigate, not just engage with. I like Kraft Foods as an example of this. Their Pinterest Page is full of lovely images of yummy foods – as a foodie and cook it’s hard to resist sharing these images. At the same time, they are clearly labelled as recipes – and are just a click away from the recipes themselves on the Kraft website. So not only do they encourage engagement (sharing) but also investigation (clicking through).
  3. Piggy-backing off of point 2, use the data and tools you have at your disposal to make content more personally relevant for people. For instance, you can use real time data such as weather and time of day to present people the type of ads they are going to be more interested in. If it’s rainy, show me sunny vacation destinations. Or a rain coat. Technology is becoming a third part of the classic Art and Copy creative team. Take advantage of it.
  4. Don’t be limited by your industry. Yes, some industries seem more prone creating content people should investigate rather than share, such as the real estate market. But, Zillow has managed to make real estate and home maintenance fun, with a top layer of Eye Candy and Tips and Advice columns that combine information with pretty pictures. Their articles are fun reads and easy to share, getting their message through quickly and clearly: Zillow is a fun place to talk about real estate (and they’ll also help you find or sell a house, too).

SXSW Interactive, the annual tech and digital media conference in Austin, Texas, has been a fertile hunting ground (and a spring getaway) for Facers for a few years now. By day we consume ideas in five jam-packed sessions – by night, cheap margaritas and Texan steak.

Last year we struck inspiration gold with MIT Media Lab’s presentation on mobile self-ethnography – which Chief Innovation Officer Francesco D’Orazio has been developing into a research tool for “reality mining” through your mobile phone.

This year these are the stories that captured my attention:

4 big trends to watch

  1. 3D printers and Maker culture
  2. The sharing economy: AirBnB, Uber, and Sidecar
  3. Interfaces: haptic, gestural and visual
  4. Augmented reality, and the rise of ‘Glassholes’

SXSW was really physical this year. Very few sessions were on online-only topics – we’ve talked enough about Twitter and Facebook et al. Instead of Google Plus, the California behemoths presented Google Glass and Google[X], their “moonshot factory” designed to get you into space. MakerBot launched their Digitizer Desktop 3D Scanner which allows you to take any physical object, scan it, and create a digital file (without any CAD skills required at all) — and then print the item again and again on a MakerBot Replicator.

markerbot
[Image credit: MakerBot, via The Verge]

Physical ownership was hit another blow by the buzz around renting- and sharing-based services such as AirBnB (places to stay), Uber and Sidecar (transport). It’s the rise of service over product and renting over purchase: what matters is meeting a need as efficiently as possible, without surplus resources (hotel rooms, cars) that either cost too much or go unused much of the time. There are a lot of positives in this – the focus of AirBnB’s session was on sharing, social relationships and trust. Lots of great insights into doing “social business” in this write-up here.

Meanwhile the most exciting presentations and displays were those looking at the question of just how people can connect to digital experiences and information. The one with real wow factor was Revel, a  haptic (touch-based) technology from Olivier Bau of Disney Research. This offered the deeply extraordinary possibility of altering the user’s tactile perception of surfaces based on tapping into the electrostatic signals sent within our skin and nerves. I loved this for how it revealed the human body as already electronic – a truly cyborg technology.

There was also a lot of buzz around Leap Motion’s gestural control interface, soon to go on widespread sale for only $99. This allows for very natural, intuitive hand-based interaction with objects on screen. Unlike the XBox Kinect, which requires big gestures and whole-body movement, the Leap Motion is sensitive to subtle hand movements and can capture the movement of each of 10 fingers indepedently. Pure Minority Report. Finally, in the gaming expo, the Oculus Rift headset was held up as “the holy grail of gaming” for the deeply immersive experiences it allows developers and creatives to share.

Meanwhile on Monday 11th Google demoed the slicker-looking Glass, their “smart specs” designed to bring both the recording and the information aspects of a smartphone to a heads-up display. Sergey Brin sought to claim this was less distracting than gazing down at your phone all the time – but SXSW was not convinced by the future of total surveillance and continuous partial attention he proffered.

Word of the week: “Glassholes”, coined to capture all the ways Google Glass is going to mess up interpersonal interaction. While some have observed that the Glass backlash is functioning as a locus for all our fears about technology, from web cookies to digital-ADHD, it’s still true that Google’s presentation on the Monday didn’t do much to reassure people. Here are 35 arguments against it.

lb0937
[Image credit: Engadget, via AndroidDoes.net]

2 other things worth noting:

  1. The rise of Android (or Samsung’s mega marketing budget)
  2. Vine, Snapchat and micromedia

The big topic of discussion: Has SXSW jumped the shark?

“SXSW is the 21st-century equivalent of a medieval market town, just with more horseshit. It’s an orgy of capitalism, an unrestrained, unselfconscious celebration of sales, marketing, branding, and “gamification.” Even the dumbest of memes have been recruited in the service of sales. Grumpy Cat is here, and she wants you to buy Friskies.”
[South Buy Southwest: At America's Biggest Tech Conference, It's All About the Sell - Nick Baumann, Mother Jones]

I saw Grumpy Cat in the Mashable tent with fans queuing up to be photographed with her. This was deeply absurd – and she looked furious.

grumpy
[Image credit: Buzzfeed, gofwd.tumblr.com]

The Onion’s parodies were also bang on (well, they did give a keynote last year…)

Meanwhile I tweeted with friends back in the UK on the hashtag #FakeSXSW. Lunchtime margaritas and marketing spin meant the line between real products, prototypes, “vaporware”  and “design fiction” got pretty fuzzy. At one point, I’m sure I attended a panel called The End Of Reality

But what was it really all about?

The convergence of digital and physical.

Interfaces are about how we connect our physical, sensory bodies to digital displays. Augmented reality seeks a seamless meshing of the two. The sharing economy is about using digital and social technology to help us better manage our property. And MakerBot’s 3D scanners and printers give us a technology that can digitise the physical, digitally manipulate it – and print this new hybrid object back out into physical reality.

These are ideas that tech theorists have been hashing around for a couple of years. Nathan Jurgenson’s essay on ‘digital dualism‘ (2011) is important reading –  he argues that the belief that the digital world is “virtual” and the physical world “real” is fundamentally a false dichotomy. Instead the two are deeply interlinked and there is nothing “unreal” about our actions online. Last year’s much-discussed panel The New Aesthetic: Seeing Like Digital Devices (2012) was also key for providing a space to talk about this “eruption of the digital into the physical“, and the resultant hybrid visual culture when there are as many computers sensing and measuring the world as people.

In more pragmatic business terms:

Every business is a digital business now, or should be. Your “Head of Digital” shouldn’t just be a 30-something creative technologist – it’s the job of your CEO to lead on these challenges and opportunities.

Also, what exactly is a non-digital advertising agency? Marketing agency? Research agency?

Finally, it’s a clarion call to rethink and sort out “consumer touchpoints”. Seamless web and in-store purchasing. Fluent digital-physical branding. No mis-information from store staff that’s contradicted by the store website (or a quick Google from your phone while you argue with them…) We’re getting there – online shopping can be delivered in-store, in-store shopping can be delivered to your home, and fashion brands like Burberry and Topshop connect the catwalk, their websites and their stores with growing confidence.

What does this mean for market research?

First, that these are the consumer trends, clients’ business challenges, and technologies we need to get our heads round. It’s not just for people working in social media research or cutting edge mobile ethnography – even if you work on quant trackers, there’s something in here that affects the questions you should be asking and how you should be reaching people to get those answers.

But really, I go to SXSW to get perspectives beyond the industry. I’m 27. Am I going to be working in something called a “market research agency” in 10 years time? (In 5 years? In three?) My clients are still going to need someone to help them navigate consumers and communications technology – but are they gong to look to “market research” per se to do that? Quite.

There’s something interesting going on between marketing, and media, and technology – it’s a difficult and unsolved problem, how to marry these three. Even (or especially) the most ridiculous parts of SXSW – they still give me a read on this. That’s why I go. Perhaps next year it’s time to pull together a panel and offer a point of view…

First things first, that quote does not come from me. That came from an extremely inspirational man called Ken Levine on stage at BAFTA (look him up if you’re interested) – and second things second, I don’t agree with him. Of course ideas are worth something – but they’re worth a lot more if you can do something with them.

We all know this – we call it ‘actionability’. But somewhere along the line that word has lost a lot of its meaning, in the same way that you find people talking about ‘strategic’ insights, when you’re working on a tactical project. I think part of the problem here is that it’s very difficult to know if something is actionable unless you actually try to ‘action’ it. Strategic guidelines for products are all well and good – but will they work for distribution? Co-creation output can give you great ideas for social media comms, but can you actually create a content and engagement plan?

You learn a huge amount more when you start to build things – ideas have to remain true to their core while being refined to become usable; which is where things often go wrong. First of all – and this might sound like a bit of a sell – it’s odd that researchers aren’t involved during this process. We’re usually the closest to the data that drives the idea; so can play a pivotal role in keeping ideas anchored to consumer truth as they go through the process of being re-worked to become usable. But there is also a fundamental issue; trying things out can be impractical and expensive. Building – especially if it goes no-where – is hard to justify as a learning exercise. But wait, we already have a solution; the concept. Great! We love using concepts as a way to make sure results are actionable – and much of the work we do involves creating and using concepts to move research forward. But sometimes, a concept isn’t the right approach – sometimes we need to go further.

I’m talking about prototyping. At Face, we’ve been doing more and more of this – finding fast and economical ways to make things and learn from the process of building. Critically, prototyping can be carried out quicker and at a lower cost than many of our clients expect; from paper prototypes and storyboards, to interactive web based prototypes and packaging work ups. As we make these things, we – and our clients – learn more about the core idea. Often this is about finding where it breaks, but also it’s about finding where an idea takes off – for example where an advertising idea creates not just a TVC, but also an idea for print, for social; even for pack and activations. With the right prototyping approach, we don’t just create actionable findings – we action the findings – keeping them close to the core consumer truth and learning along the way. Ultimately what we’re talking about here is about turning insight into reality, demonstrating the credibility of findings and giving you the confidence and knowledge to take the next steps; transforming thinking into commercial value.

So to rephrase our opening quote; why not build your idea and find out what it’s worth.

If you’d like to hear more about our recent work creating prototypes, please get in touch with Riki.Neill@facegroup.co.uk (@Riki_Neill)

Join us in Amsterdam in early June for the ESOMAR Summer Academy 2013. The FACE Social Media team is excited to be leading a workshop on interpreting social media data and understanding Big Data during the Academy, which will run from 10 June to 14 June.

ESOMAR LOGO

The Academy is a 4-day event geared to provide you with information on methods, concepts and techniques to give you an edge in your business. They’ve gathered leading experts to give 8 parallel workshops and a one-day seminar.

Our workshop will be on Wednesday the 12th of June. This will be an advanced session where we will go into detail about how to gain insights and value from the social web. We will be covering the most up-to-date methods and frameworks for working with Big Data and Social Media Research.

The workshop will go into detail around

  • Key tools available
  • Types of data you can access
  • How to access this data
  • Methodologies

Leading the workshop is Francesco D’Orazio, our Chief Innovation Officer and Head of FACE Labs. Fran holds a doctorate in Social Sciences & Digital Media, he’s a regular speaker at social media conferences, and his work has been featured in the likes of BBC, the Guardian, New Media Age, and Techcrunch.

Working with him will be Jessica Owens, our Social Media Research Manager, who turns our ideas for new methods into smart, insightful and directly actionable client intelligence. She also writes about the cultural meanings of technology for design press & the Tumblr Tech Spotlight.

The Early Bird sign up deadline is March 22nd. We hope to see you there!

For more information & to book a place, see the ESOMAR site:

Interpreting Social Media Data: 7 Practical Approaches to Understanding Big Data

Amsterdam, 10-14 June 2013

As part of ESOMAR’s Summer Academy 2013

You may have noticed that we like to make things here at Face, and we’re always looking at improving our research with smarter thinking, technology and data. Over the past few years one area we have been focusing a lot on is social media research.

Screen Shot 2013-03-05 at 13.28.20

As you might know there are more than 250 social media monitoring tools on the market. And yet, none of them allowed us to do proper research on social media. That’s why we had to design and build a number of custom analysis, data visualization and social CRM solutions for our clients, resulting in awards nominations and more brands joining us. We are now going to release the latest iterations of these tools with our new advanced social media insight platform designed specifically for the research and planning industry. We call it Pulsar TRAC (Topics, Reach, Audience, Content).

While this is not yet an official unveiling, here are the first three key things you won’t find anywhere else:

1) Measure Reach

Visibility

Is a Tweet equal to a news article or a blog post? Probably not, because it flows in a real-time stream, and only lives for a few hours if not minutes. And how do you take this into account when looking at the buzz around a brand? How many positive status updates on Facebook does it take to balance out a negative blog post about your brand? Crucial as this is, most tools only focus on counting volumes, so all mentions end up being equal. So we shook things up.

Proprietary Pulsar TRAC algorithms tailored to each social channel weight what we call the ‘visibility’ of each post, enabling you to estimate the real impact of that conversation.

The visibility algorithms take into account the format of the post (news vs blogs post, vs forum post vs image etc.), the size of the audience of the author and the virality of the post in order to provide a rating of how many people are likely to have seen a piece of content.

Together, these three parameters allow us to be more accurate in identifying trending topics, influencers, top posts, hot locations, sentiment rates, engagement rates and pretty much anything you can measure in social.

2) Map your Audience

Audience Map

Brands have been engaging with people online for the past 10 years. But they still struggle at understanding who they are actually talking to. Pulsar TRAC’s ‘Audience Map’ allows you to identify and listen to a specific audience in social media (not just track keywords mentioned in a post). An audience can be defined in many ways: for example via demographics, passions, geography, brand affiliation, profession and many others.

We had the idea for this functionality when helping Telefonica O2 understand who their online audience was. Telefonica’s O2 is one of the leading mobile network operators in Europe and Latin America and you may have read our O2 Brand Graph case study on our blog or in publications like Marketing Week. Now this research methodology has been turned into a feature of Pulsar TRAC so Audience Map is effectively plug and play.

We are now using it in a number of ways, from profiling and benchmarking a brand’s fan base vs their competitors to augmenting a brand’s segmentation study with real-time dashboards on each segment.

3) Track your Content

Picture3

Another big question these days is how does branded content move around online. Where does it go and how do people use it? You can easily track the number of views, but what about the number of shares?

In this study with our sister agency Blonde, we tracked how an ad from the Scottish brand Irn Bru spread online, first virally and then measuring the impact of television. To measure the impact of viral sharing, they first gave a link to the ad to a single fan who launched it for them by Tweeting it to approximately 300 of her followers. It spread organically to reach 650,000 views. Then they launched it on television, increasing the YouTube video to over 1 million views in just four weeks since the initial share.

One of the new features in Pulsar TRAC is based off of this content tracking but makes it plug and play.  With the Pulsar TRAC’s ‘Content Diffusion’ you can track any digital content (video, advert, website) on the social web, see how it’s being shared across networks in real-time and who is sharing it, understand what drives its viral appeal and optimise your content strategy.

That’s all for the sneak peak! We can’t wait for the official unveiling of Pulsar TRAC at the end of the month. Sign up for our newsletter to keep up to date with the launch or get in touch to request a preview Demo now by contacting:

Lucy Botham, lucy.botham@facegroup.com, +1 646 837 8152

or

James Devenish, james.devenish@facegroup.co.uk, +44 (0) 2078746599